New city cap idea
Posted: Mon Oct 22, 2012 10:31 pm
I've played in many worlds and seen many wars. I've noticed many players are "point wh***s" while many others are more war based, always looking for excitement. With both types of players I've noticed many tend to get bored once their empires get large and there's not much competition remaining that's large enough to challenge them. I thought of something that's much different from how the game is being played currently. It could be fun to put a cap on the number of cities a player could acquire. And any city you conquer beyond that would simply fall out of being. You could have an option to destroy the new city, or acquire it and destroy another you already have. This type of play could really reinvigorate the population of valor and would make for a really interesting turn in guild wars. I think it could really help to keep players from "retiring" after they reach a certain point total because no matter how many players you knock down your guild couldn't create a strangle hold on the rankings, you would literally have to take players out of the game and really work together as a guild in order to dominate because you wouldn't have players with hundreds of cities.
I don't know, just an idea I had that i thought could help renew people's interest in valor.
I don't know, just an idea I had that i thought could help renew people's interest in valor.