The New Troop Building Menu (Problems/Suggestions)
Posted: Tue Oct 23, 2012 6:10 pm
[color="#00FFFF"]Too long? didn't read?
- new troop recruitment screen slows us down.
- give us an option to revert back to the old troop screen[/color]
Hi, i just wanted to quickly pop in and give my input on the new, graphical troop recruit screens.
Although i really like the added graphics for each type of unit, it has rather slowed down the process of recruiting troops.
Before, we would be able to queue up different types of units in one go, provided that we had enough resources and food, but the new system seems to slow troop recruiting process in three dramatic ways:
[color="#FF0000"]1. We are only able to recruit one type of troops and must scroll to different troops if we want to recruit more than one type at that time
2. It automatically puts the maximum number of troops you can train, given your current resource and food availability. This means, if you wish to train a specific number of troops, you have to erase the number first and then input the number you want.
3. Recruiting screen doesnt correctly show the number of troops you currently have. So you always have to hop out to your rally point to get the tally.[/color]
The above will add tens of seconds into the troop building, but given the amount of time it takes to cycle through hundreds of cities, it really takes the fun out of the game. I mean, it already takes enough time to cycle through to purchase scholarships or build buildings...
However, the new system of recruiting troops is beneficial if you are massing only one type of unit. But i like to mix up different types of units to take out infantry, mounted troops, walls and buildings depending on various situations(not all players attack/defend the same way). And yes, i can definitely see how the game may be more attractable to potential new players to valor but perhaps a balance of aesthetics and emphasis on pure strategy (as pointed out repeatedly by playmesh employees, eg. removing of chaos) is needed to be achieved.
Please strongly consider giving an option to the player to choose from the old way or the new graphical way.
For now i will revert back to the older version of valor i have saved on my itunes and wait for your resolution.
Thanks, Tskk w100.
- new troop recruitment screen slows us down.
- give us an option to revert back to the old troop screen[/color]
Hi, i just wanted to quickly pop in and give my input on the new, graphical troop recruit screens.
Although i really like the added graphics for each type of unit, it has rather slowed down the process of recruiting troops.
Before, we would be able to queue up different types of units in one go, provided that we had enough resources and food, but the new system seems to slow troop recruiting process in three dramatic ways:
[color="#FF0000"]1. We are only able to recruit one type of troops and must scroll to different troops if we want to recruit more than one type at that time
2. It automatically puts the maximum number of troops you can train, given your current resource and food availability. This means, if you wish to train a specific number of troops, you have to erase the number first and then input the number you want.
3. Recruiting screen doesnt correctly show the number of troops you currently have. So you always have to hop out to your rally point to get the tally.[/color]
The above will add tens of seconds into the troop building, but given the amount of time it takes to cycle through hundreds of cities, it really takes the fun out of the game. I mean, it already takes enough time to cycle through to purchase scholarships or build buildings...
However, the new system of recruiting troops is beneficial if you are massing only one type of unit. But i like to mix up different types of units to take out infantry, mounted troops, walls and buildings depending on various situations(not all players attack/defend the same way). And yes, i can definitely see how the game may be more attractable to potential new players to valor but perhaps a balance of aesthetics and emphasis on pure strategy (as pointed out repeatedly by playmesh employees, eg. removing of chaos) is needed to be achieved.
Please strongly consider giving an option to the player to choose from the old way or the new graphical way.
For now i will revert back to the older version of valor i have saved on my itunes and wait for your resolution.
Thanks, Tskk w100.