Attack Optimization
Posted: Fri Oct 26, 2012 9:37 am
I couldn't find this suggestion though it must have been mentioned.
When attacking, game convention due to long distances requires a attack chain. We lose the ability to recall early (and that's perhaps as it should be). However, once a player has conquored their target, the current structure forces you to attack yourself with the rest of the train.
Suggestion: once Barracks are Level 30 we can build a General. Once the General is in place, he would avoid such situations by either a "stand down" which would march them into and out of the target peacefully and back home. Maybe other actions could be performed based on the General's level (1-4 star) such as to turn remaining attacks into support, or disband into resources, or redirect to a new target (if close enough).
Thanks for an already awesome game!!
When attacking, game convention due to long distances requires a attack chain. We lose the ability to recall early (and that's perhaps as it should be). However, once a player has conquored their target, the current structure forces you to attack yourself with the rest of the train.
Suggestion: once Barracks are Level 30 we can build a General. Once the General is in place, he would avoid such situations by either a "stand down" which would march them into and out of the target peacefully and back home. Maybe other actions could be performed based on the General's level (1-4 star) such as to turn remaining attacks into support, or disband into resources, or redirect to a new target (if close enough).
Thanks for an already awesome game!!