Just my thoughts
Posted: Tue Oct 30, 2012 6:59 pm
Ok so I'll start off by saying great game! I have only been playing a few days but I am hooked. I used to play a game similar called haypi kingdom. Until they ruined the game by adding in these horrible stones you could by to "enhance" troops. Making them faster, stronger, etc. anyways. My suggestions to this game.
I would like a ranged infantry unit. Archers. (I know they have been suggested already) next I would like a battle interface. Where you control your units in battle. Say there's a field. (6 movements long) you have your units on one side enemies on another, and you control which unit moves up first, each unit can move one "space" per turn. With this option a ranged unit could be used to its full potential. After all its a ranged unit for a reason. They attacked first, and got attacked last. They would do a great deal of damage but be very inaccurate at a distance. Something like 100% divided by how far a unit is away. Plus a 2% bonus accuracy for 100-500 troops. 3% for 500-1000 etc. etc. (just because the more troops to hit. The more likely you are to hit something. Even if on accident) For example if the units are a full 6 turns away the archer would be 16% accurate. And if they had 1000 troops they would be 19% accurate. With a turn based battle it would bring more strategy to the game by allowing people to control what units fight and what units hold position etc. I'm no programmer so I have no idea if this is possible, or how easy or hard it would be. But I think it could be fun. And bring a new challenge to the game. I just don't like how if I have 10000 lancers. 500 balistas. And I attack 7000 units. I lose balistas, and lancers. When in reality. I wouldn't lose a ballista unless I lost all of my lancers. (You could also add in a % chance to hit your own unit with a ranged unit if your units and enemy units are attacking each other, in close proximity.) let me know what you guys think.
I would like a ranged infantry unit. Archers. (I know they have been suggested already) next I would like a battle interface. Where you control your units in battle. Say there's a field. (6 movements long) you have your units on one side enemies on another, and you control which unit moves up first, each unit can move one "space" per turn. With this option a ranged unit could be used to its full potential. After all its a ranged unit for a reason. They attacked first, and got attacked last. They would do a great deal of damage but be very inaccurate at a distance. Something like 100% divided by how far a unit is away. Plus a 2% bonus accuracy for 100-500 troops. 3% for 500-1000 etc. etc. (just because the more troops to hit. The more likely you are to hit something. Even if on accident) For example if the units are a full 6 turns away the archer would be 16% accurate. And if they had 1000 troops they would be 19% accurate. With a turn based battle it would bring more strategy to the game by allowing people to control what units fight and what units hold position etc. I'm no programmer so I have no idea if this is possible, or how easy or hard it would be. But I think it could be fun. And bring a new challenge to the game. I just don't like how if I have 10000 lancers. 500 balistas. And I attack 7000 units. I lose balistas, and lancers. When in reality. I wouldn't lose a ballista unless I lost all of my lancers. (You could also add in a % chance to hit your own unit with a ranged unit if your units and enemy units are attacking each other, in close proximity.) let me know what you guys think.