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'Gifting' a city

Posted: Fri Nov 23, 2012 9:03 am
by yllom001
As to speed expansion a guildmate could give cities to a player...

Posted: Thu Nov 29, 2012 9:49 pm
by Dlor
It could be abused badly. Many people have different accounts on different devices, allowing players to multiply their power unfairly. Limits must be made for this to work fairly, but it's not worth the trouble in my opinion. What good would this be if you can only be given 1 city? And even that could be unfair to many.

Posted: Fri Nov 30, 2012 4:08 am
by KMT
you can give a city to a guild mate whenever you want: you just need to move your troops and you or him leave the guild while he sends his scholars. you have a scholar back and he has a new city.

Posted: Tue Dec 04, 2012 4:39 pm
by Br0wncoat
I can see perhaps some abuse but there isn't much difference already. Anyone can "gift" a city with some work. I think it would be a good idea for those looking to quit. By gifting those cities you wouldn't slow down the pace of the game. Perhaps if it was a requirement to abandon the world after gifting cities. You could choose which or all, gift then you'd have to quit the world.

Posted: Tue Dec 04, 2012 9:08 pm
by Dlor
Yeah, anyone can gift a city, but it will take a scholar and the time it takes to lower loyalty. I was looking at this suggestion as giving a city without scholar requirement. You are looking at it as if it would take scholars, which is legit and possible anytime. I don't know which point the suggester focused on, but I assumed it to be that way since the other can be done (though it takes time and scholars). There is much difference on this one, especially on a new world when everybody has 1 city and 1,000 points. No one has a scholar and won't have one for a long, long time in that case. If gifting without the scholar was allowed, people with multiple accounts on different devices could gift at this time, gaining a huge boost and advantage over other players.

Posted: Sun Dec 09, 2012 11:52 am
by Br0wncoat
That's a simple solution. Allow gifting so much time into the game. Perhaps once Barbs become 10k

Posted: Sun Dec 09, 2012 2:50 pm
by LordFirefall
Why? Easy enough to gift it by sending troops out and having the giftee cap it.

Posted: Tue Dec 11, 2012 1:29 pm
by Br0wncoat
Gifting would be faster and wouldn't cost resources, troops, or a scholar.

Posted: Tue Dec 11, 2012 1:42 pm
by LordFirefall
I definitely wouldn't agree to that. What's to stop multiple players, or even whole guilds from giving cities to a few people?

Posted: Tue Dec 11, 2012 4:00 pm
by bananabandana
On top of that, part of the reason the only way to conquer a city is to, in fact, conquer it with scholar and sword (even with the current "gifting" process), is to give other players the chance to take it as well. Noticing a player has emptied their city of troops is a huge opportunity for an opposing player to snipe it; but, if it is gifted to a friend, troops and all, then there really is no opportunity for further strategy in that regard.