Winning criteria for old worlds

Post here any ideas or suggestions you have for improving Valor.
MauricioMAF
Lancer
Posts: 5
Joined: Wed May 09, 2012 6:32 pm

Winning criteria for old worlds

Postby MauricioMAF » Sat Jan 12, 2013 9:52 am

It has to have a criteria for winning an old world, like W62.
I can suggest 2:
- the guild is ranked 1 in all regions; or
- the guild has more points than all other guilds together.
First one clearly indicates dominance if the world and is easily verified systemically. Just one screen showing the guild rank on each region.
This is important because would make conquering territory the strategy of the game.
Also, when you win you move to a new world and you feel rewarded by all time spent in the game, and motivated to start a new one.
And there is no bad feelings about leaving a lot of cities behind and the impression of quitting the game.
And for Valor the chance of Buying gold is bigger in the beginning of worlds.
Hope you consider this seriously and implement in existing old worlds. For a trial W62 can be the one, since it is where I am.

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Sirboland
Knight
Posts: 91
Joined: Tue Nov 15, 2011 10:10 pm
Location: Calgary, Canada

Postby Sirboland » Sun Jan 13, 2013 1:47 pm

I think the only way would be making it so you need like no player over 2k.
and just civilize the map...


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