Revamp the wheel of fortune
Revamp the wheel of fortune
It is nice that we get a free amulet each evening and can spend that spinning the wheel for a minor FREE gift. Would it be feasible for random items of slightly higher values to be added to the wheel? Obviously it makes no sense financial to add big ticket items but maybe the next level speed up or a new resource boost that does not last seven days (maybe a 24 hour boost) would make the use of our one daily spin seem slightly more rewarding. Perhaps if the possibility of winning something of more value had odds of once per every 250 spins would make it seem obtainable but would not have quark games losing revenue due to all the freebies. Just a thought! Thanks for the great game
Yes i agree the wheel of fortune need a major upgrade. However has been stifled due to bugs and more pressing issuse as of late,
(1) That being said i think it would be a great idea to be able to save the gift we recieve for another time. Ive seen other similar games do this so it is feasible
(2) id like to see quarkgames give us the equivent of each resourses like the qusets do just in different amounts
These could be 100, 200,500, 2000, 5000 and even up to 10,000 as we aproach higher levels on our cities.
Its a bit of a let down when starting out in a world and spin the wheel getting 2000 iron for example and your warehouse is below 2000 capacity overflowing and looseing the remainder to the valor gods.
(3) this is a minor request but will say it anyways
When the wheel is spun ever have the wrong city selected that gets the prize. I have and its a pain which brings me back to point numer one.
(1) That being said i think it would be a great idea to be able to save the gift we recieve for another time. Ive seen other similar games do this so it is feasible
(2) id like to see quarkgames give us the equivent of each resourses like the qusets do just in different amounts
These could be 100, 200,500, 2000, 5000 and even up to 10,000 as we aproach higher levels on our cities.
Its a bit of a let down when starting out in a world and spin the wheel getting 2000 iron for example and your warehouse is below 2000 capacity overflowing and looseing the remainder to the valor gods.
(3) this is a minor request but will say it anyways
When the wheel is spun ever have the wrong city selected that gets the prize. I have and its a pain which brings me back to point numer one.
I'd love to see different levels of the Wheel instead of prizes. I've seen it done so it's possible.
Have 1 amulet. Like normal.
Have 5 amulets. Similar but with better prizes. i.e. 5k resources, 1-hour speed ups.
Have 10 amulets. Similar but with better prizes again.
Have 25 amulets. Throw in some limited gold items. Like 24-hour boost. Or 8-hour truce. 3 queues for 3 days
Have 50 amulets. Throw in a scholarship or two. Maybe some gold.
Have 100 amulets. Put in real gold prizes.
And obviously have these, except scholarships and maybe actual resources, available to use at your own will.
Just an idea.
~Fire820~
Have 1 amulet. Like normal.
Have 5 amulets. Similar but with better prizes. i.e. 5k resources, 1-hour speed ups.
Have 10 amulets. Similar but with better prizes again.
Have 25 amulets. Throw in some limited gold items. Like 24-hour boost. Or 8-hour truce. 3 queues for 3 days
Have 50 amulets. Throw in a scholarship or two. Maybe some gold.
Have 100 amulets. Put in real gold prizes.
And obviously have these, except scholarships and maybe actual resources, available to use at your own will.
Just an idea.
~Fire820~
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