hiding places and warehouses

Post here any ideas or suggestions you have for improving Valor.
'couper
Lancer
Posts: 4
Joined: Mon Jun 11, 2012 1:25 pm

hiding places and warehouses

Postby 'couper » Thu Mar 28, 2013 4:39 pm

I'd like to see hiding places and warehouses combined in a different way.

Dump generated resources into a hiding place until it's full and only then into the warehouse until it's full. Pull needed resources first from a warehouse until it's empty and then from a hiding place until it's empty. Never allow scouts to see a hiding place or its level until the city is capped by the invader.

Make all resources in the hiding place and warehouse available to the person mounting a defense against an attacker.

'couper

Greyhigh
Guardian
Posts: 139
Joined: Tue Aug 21, 2012 8:54 am
Location: Idaho

Postby Greyhigh » Fri Mar 29, 2013 2:40 pm

I for once wouldn't demo every hiding place in every city if that were the case. Good idea.
I wish we could hit hiding places with ballistas tho.


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