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Commander limit

Posted: Mon Dec 26, 2011 4:33 pm
by Sun Tzu
Why does it exist and how to increase or abolish it?

Posted: Mon Dec 26, 2011 11:52 pm
by Killerxx777
Cant decrease or abolish it.It exists to make the game more strategic

Posted: Tue Dec 27, 2011 12:41 am
by Pepito80
Commander?

Posted: Tue Dec 27, 2011 9:53 am
by Baero
I think that there should be a limit for support commanders separate from attack/scout. It sucks when one city has trip wires setup in quite a few cities and then you don't have the ability to scout/attack as much. This could be an easy implementation. I read in another post that the Rally Point should have levels. Each level will increase the amount of commanders. I think that's a wonderful idea!

Posted: Tue Dec 27, 2011 9:58 am
by Kev265
Agreed with levelling rally point was a very good idea

Posted: Tue Dec 27, 2011 10:24 am
by Baero
Something I just thought of... If you get a successful ballista attack on your rally point this could really... Really p!ss you off :p

Posted: Tue Dec 27, 2011 10:34 am
by Kev265
Rally points already get attacked lol

Posted: Tue Dec 27, 2011 10:36 am
by Baero
My point being. You'd have to level your rally point back up to be able to have more commanders. Unless each level doesn't take long to build, this could be frustrating and fun at the same time.

Posted: Tue Dec 27, 2011 10:45 am
by Kev265
It would be the main target of attacks !!! What an awesome idea ll keep that at level 0 and you win ;) so maybe make it really really quick to rebuild lol

Posted: Tue Dec 27, 2011 4:17 pm
by Beware
My advise is to put this limitation out of the game. You command your troops why limit this? It is a real squeeze i you have a scout city as stated above. I also think you should be able to protect non guild members, but i guess that is another topic :)
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