New buildings and upgrades
I love the island idea for different worlds! I love the dock idea and if anyone thinks it's unfair I don't see how it would be cuz someone who isn't next to a river doesn't have to worry about upgrading the dock and if you do want a dock then just over take a city next to a river. Docks/ships should NOT count towards city defense If attacking by land. And te idea of upgrading ships is way to time consuming! I like the dock/ship idea but keep it simple!
i think docks will take too much data and slow the game, however I do like the Watch Tower, the higher the lvl the further away you can discover what troops are incoming... maybe up to a max of 20 minutes out, enough time to dodge accordingly (wouldn't want to make it further out and deprive valor of it's gold spending users)
also rally point upgrades that increases your troop speeds would be good, but should only be a few % upgrades to not make completely unfair advantages
also rally point upgrades that increases your troop speeds would be good, but should only be a few % upgrades to not make completely unfair advantages
Well, taking time to relearn should not be an counter argument for any suggested change.
If you stick with Valor, you are committing time over a long period. Even at 5 minutes a day, eventually youll learn everything. Sort of on-the-job learning.
As compared with other Real Time Strategy games, Valor is not close to being complicated. No unit special abilities. No status afflictions. No class/race/civilization perks. No time/day/weather system. No rock-paper-scissor unit types. Limited research. Limited units. Limited buildings. No general/super weapon/CO powers. No terrain types.
At least not yet.
If you stick with Valor, you are committing time over a long period. Even at 5 minutes a day, eventually youll learn everything. Sort of on-the-job learning.
As compared with other Real Time Strategy games, Valor is not close to being complicated. No unit special abilities. No status afflictions. No class/race/civilization perks. No time/day/weather system. No rock-paper-scissor unit types. Limited research. Limited units. Limited buildings. No general/super weapon/CO powers. No terrain types.
At least not yet.
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