New game modes?

Post here any ideas or suggestions you have for improving Valor.
Logaliciouz
Lancer
Posts: 28
Joined: Mon Apr 09, 2012 5:17 pm

New game modes?

Postby Logaliciouz » Tue Apr 10, 2012 1:24 am

What about creating a world that is a competition to reach 1 million points and nothing else, no attacking, just pure building strategy. You can make the beginners protection never disappear and just make sure the barbarian:human ratio is good enough so there are enough barbarian cities to reach the goal

Orlor

Postby Orlor » Tue Apr 10, 2012 1:28 am

We are working on some end game ideas and those are some interesting ones. If anybody has any others please be sure to let us know!

Logaliciouz
Lancer
Posts: 28
Joined: Mon Apr 09, 2012 5:17 pm

Postby Logaliciouz » Tue Apr 10, 2012 1:32 am

I think 100-1000 people worlds would be the best way to go, guilds of 10 people. The pace of this game is my biggest concern

TeerraM
Knight
Posts: 60
Joined: Wed Mar 28, 2012 11:47 am

Postby TeerraM » Tue Apr 10, 2012 10:33 am

King of the hill? Everyone starts in far away areas (r1) etc and these people have to capture a specific city in r22 which is well deffended. After that they will have to deffend that city for 5 days(example)

Vasasalo
Guardian
Posts: 187
Joined: Sat Jan 28, 2012 5:07 am
Location: US

Postby Vasasalo » Tue Apr 10, 2012 11:15 am

A world with no guilds and you can only attack people within so many points of yours.
No restriction on attacking a higher ranked player but that will void your protection if they are greater then the points allowed and you will be open to attack from anyone regardless the level.
This will force you to attack everyone basically to be the last man standing.


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