When attacking a city the first attack should send are scouts
Because you can see how many troops there are and buildings level if you have level 2 scouts
Then you should send a clearing wave with lots of berserkers knights and guardians to kill all the troops
Then you should sent rams and ballistas targeted at the wall to destroy it
Then send five scholar waves each with a scholar each and about 200 other troops
General order of attack when conquering a city
Why announce you're abt to attack a city and send scouts? Makes your target able to support it more heavily. And why destroy the wall after you've lost troops clearing the city? (some would say why destroy any city your abt to conquer, thats a matter of troop economics I'd say...) But in any case not after you've lost a bundle on clearings...
Knocking down walls (as was already mentioned) is a matter of troop economics. In prolonged wars where your guild is going from target to target it is most certainly beneficial to knock down walls to save in troops and be able to keep hitting the enemy. In most other cases, though, it seems better to keep the walls intact (IE capping a single city that doesn't have more than one or two city's worth of troops in it) so that any supporting troops you send after benefit from the increased defense.
I can't imagine a scenario where it would be beneficial to clear troops in a city THEN knock down the walls though...
PS Walls won't help much when you cap a city that is far away and it takes longer for your supporting troops to arrive than it would for the enemy with a city close by to recap that city.
Just my two cents.
I can't imagine a scenario where it would be beneficial to clear troops in a city THEN knock down the walls though...
PS Walls won't help much when you cap a city that is far away and it takes longer for your supporting troops to arrive than it would for the enemy with a city close by to recap that city.
Just my two cents.
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