Fix chaos exploit

Post here any ideas or suggestions you have for improving Valor.
Rats
Knight
Posts: 86
Joined: Thu Mar 29, 2012 6:38 pm

Postby Rats » Wed May 30, 2012 4:11 pm

I see they have just fixed the chaos exploit and I thank you guys a great deal for listening to us however since I am in the business of wanting to help improve the game I point out a flaw that needs to be fixed and this is not just my opinion this is my entire guilds only being able to send 15 attacks to a single city is rather ludicrous wouldn't you say? When you get into the later game when people can send 100000 k more troops to support a city at the most 14 clearing waves will not wipe out those forces. I would suggest bumping this number up to 25 or 30 at least this way people will still not want to provide "chaos" and crash the servers because u would still need at least 7-8 people to do this but will be able to send a sufficient number of attacks to clear a city

Again I appreciate the listening skills of playmesh and their willingness to make this game better... We all do thank you :)

Jabuff
Lancer
Posts: 11
Joined: Tue Mar 27, 2012 12:44 am

Postby Jabuff » Wed May 30, 2012 4:15 pm

Well, something has happened today. Can Playmesh please tell us the new rules? Chaos seems to be gone. Are their now limits one how many waves you can send to one player or specific city??

Rats
Knight
Posts: 86
Joined: Thu Mar 29, 2012 6:38 pm

Postby Rats » Wed May 30, 2012 4:57 pm

From what I have seen u can only send 15 attacks to a single city from one person I also hear that there is a guild limit but my guild is testing this out right now

Karl302
Guardian
Posts: 150
Joined: Sat Dec 24, 2011 12:00 pm

Postby Karl302 » Wed May 30, 2012 4:58 pm

About time. I would like to see a official post on new rules though

Rats
Knight
Posts: 86
Joined: Thu Mar 29, 2012 6:38 pm

Postby Rats » Wed May 30, 2012 5:00 pm

Wouldn't we all

Rats
Knight
Posts: 86
Joined: Thu Mar 29, 2012 6:38 pm

Postby Rats » Wed May 30, 2012 5:17 pm

This is just my opinion but I think they should set the number of attacks allowed on a single city by 1 person to 40 and then set the number of attacks allowed by a single guild to 75-100

kgvt
Lancer
Posts: 10
Joined: Sun Feb 19, 2012 10:59 am
Location: Vermont, US

Postby kgvt » Wed May 30, 2012 5:21 pm

Fixed? It is broken. You never change the rules in mid play. Maybe new worlds but never in mid play. Wrecks things in progress.

Karl302
Guardian
Posts: 150
Joined: Sat Dec 24, 2011 12:00 pm

Postby Karl302 » Wed May 30, 2012 5:36 pm

I guess it's just 15 attacks per player per city so your guild mates will have to help keeping a city clear untill your scholars land.



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