PwnLaw wrote:I can understand this perspective, but the change to chaos was a game play decision. We don't think chaos makes much sense -- that a bunch of tiny armies from friends would be able to disrupt the progression of an enemy juggernaut. We like that there will be a lot of strain and tension around newly captured cities, it heightens the stakes considerably.
Our honest view is that the best way to increase revenue is make the game as great as we can make it. Games that rely on short term gimmicks to gouge users do fine, but that's now what we're after. We want Valor to grow and improve over the years, and we think removing chaos is a step in that process.
World 40 we are the juggernauts, it always comes down to 2 huge alliance buying truce/special/etc
No tiny armies so far has been able to outdo big alliance unless they learn to allied up. U r listening to wrong ppl guys. To those that dislike players tat spend money.Who has been giving u info man