PwnLaw wrote:Hey folks --
If you want more information on where we're going with chaos, check out the Valor 2.0 post here. This was the big project we've been working on for the last month (with chaos changes being a part of that).
Chaos changes were meant to be announced today with those changes going live next week. As you know, things got a bit ahead of themselves with the premature release yesterday. We're pretty bummed because it's cast a bit of a shadow of the launch of Valor 2.0, but hopefully you guys can still get excited about things.
For those not inclined to go over, here's the update on chaos:
- The changes do NOT affect current worlds.
- Chaos will be removed from worlds opening on and after June 6th (and will likely be removed for the foreseeable future).
- We'll be detailing the entire chaos policy on June 6th, including the new numbers.
And since it is coming up a lot, I wanted to mention that 15 outgoing is not the limit we've got slated. That, again, was a system we did not intend to go live (it was for internal testing).
With respect to a lot of the suggestions, we expect there will be some downstream modifications as chaos gets phased out. I'm planning on spending most of the weekend looking at various scenarios and I will be taking the suggestions in this post into account. As usual, I'm seeing some pretty solid analysis that I am absolutely going to consider and present to the team. I fully expect that this will be a running discussion, and we'll open up a new thread to give folks inclined to participate room to debate once the chaos changes are launched.
Valor existed for a good stretch of time without chaos and there were some pretty epic times to be had. You guys have a right to complain about major changes midstream, but we're convinced the future of Valor is better without chaos.
I told you so ;-)