Discussion for 2.0 Valor Changes

Previous announcements and other threads rest here
PwnLaw

Postby PwnLaw » Fri Jun 01, 2012 6:08 pm

Kryfton wrote:PwnLaw, thanks for the response. Is there any timeline on getting the original release fixed? There are so many bugs and missing capabilities that it's very frustrating to play and compete with iOS users.

As far as different visuals...I think that could be interesting as long as the general layout stayed the same across versions. When playing with new peeps it's common for lots of questions and it would be hard to provide directions across the different platforms with completely different interfaces/layout design.

Where I stand right now, it would just be refreshing to get the original version to not force close 50 times a day (and that is not an exaggeration). Also would be nice to have same options as iOS version....simulation, revoke from forge, a usable forum, delete msgs, more settings then 2, help section, etc..etc..


Yea, that's literally all they're working on right now. Stability first, parity second. If you could do us a solid and report bugs through support (noting it is on the Android side) it'll help us prioritize better.

Raptor525
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Joined: Sat May 05, 2012 10:39 pm

Postby Raptor525 » Fri Jun 01, 2012 6:35 pm

Do you know when Valor will be available to people in the US on the android market?

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Jodamann
Posts: 55
Joined: Fri Jun 01, 2012 6:48 pm

Farming and end game

Postby Jodamann » Fri Jun 01, 2012 6:57 pm

It would be a great feature if we could save repetitive farming actions. The book mark feature can help. But, if we could launch multiple city coordinates in pre-programmed attacks, it would take the manual laboring out of it. The time required to type in coordinates or select cities to farm is labor intensive. Frequently, the highest performers farm all the time while those that dont have a significant disadvantage. I think it would help equalize competition and make the game more interesting.

Also, i like the idea of an end game. The futility of no end game makes the ownership of hundreds of cities somewhat frustrating and more of an endurance contest than one of skill, tactics, and strategy.

2368
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Joined: Thu May 03, 2012 4:49 pm

Postby 2368 » Fri Jun 01, 2012 7:40 pm

Looking forward to Valor 2.0

But from looking at the three changes none will change the game play in a significant way.

City View Construction - reduce 1 step - no need to go to city hall
Map Graphic - make it only look prettier
Competition - make you work a little harder but overall game play will not change

Please tell me if i am wrong

What will be very nice is something more meaningful is change in game play in addition to no chaos rules. I use to play in old world where chaos is not prevalent. It was fun and i can survive without chaos anything. So we would love to see some changes:

For example

1. New Units - you just had a competition on it, please put it to good use

2. With the new and prettier terrain, may be you can add a little more detail to it but make some land are rich in some certain resources

for example those close to the forest make it easier to produce wood, those closer to mountain make it easier to produce iron and those closer to the lake make it easier to produce clay. If there are significant different in the quality of the land then people will fight for it.

3. Ability to automate some thing (for example market). Should be able to ship resource automatically to a designated location. So market will be more valuable to built.

4. Larger city more than 43,000 which will be open up for those with point more than 500,000 or have more than 10 cities. Here we can have a layer of achievement and more rewards once you reach higher level. This will be better than a mere medal.

5. Ability to move units around. When you support your own city that city can then command the supported units.

6. Ability to earn experience on some units that more wars will make it more effective in combating. Many online game have this features. We can have something like a war general that we can educate and cultivate its war experiences and can ship this unit around to the battle fronts. (You may be able to make a lot of money on this since some people will want to pay for several generals to control their battles.)

These are just a few suggestions that want to share to make valor more exciting.

Thanks again for most exciting game ever. Life in valor is full of adrenaline. Much more intense compare to other world when your life is on the line and you can loose something you spend weeks investing in building it up.

But conquering can be a lot more fun if you really change the game play.

Will play in Valor 2.0 and Looking forward to Valor 3.0 with meaningful changes in game play :D D

DeathViruzX
Guardian
Posts: 209
Joined: Mon Apr 02, 2012 8:20 am

Postby DeathViruzX » Fri Jun 01, 2012 8:12 pm

Hey PlayMesh, is support for allies going to be re added? Currently in W48, my guild leader who has only 17 cities is currently being massacred. Almost 5 big guilds are attacking him all at once and our guild just simply cannot help him. The removal of allies being able to support each other is just plain unfair.

PwnLaw

Postby PwnLaw » Fri Jun 01, 2012 10:27 pm

DeathViruzX wrote:Hey PlayMesh, is support for allies going to be re added? Currently in W48, my guild leader who has only 17 cities is currently being massacred. Almost 5 big guilds are attacking him all at once and our guild just simply cannot help him. The removal of allies being able to support each other is just plain unfair.


Mind PMing me the details?

Duke24
Guardian
Posts: 155
Joined: Sat Feb 04, 2012 5:08 am
Location: World 4

Postby Duke24 » Fri Jun 01, 2012 10:58 pm

PwnLaw wrote:Hey Duke --

So we're going to be testing out competitions in the new world to make sure they've got the right feel. Assuming they aren't breaking anything, we plan to push the competitions across all of the prior worlds as well. Our goal is to keep them very competitive so people who get the badges feel like they've really accomplished something worth bragging about (which means we have to dynamically change the # of prizes as the world ages).


Ok that's good to know.

I want to clarify that everything mentioned will be pushed to all the worlds as long as they work? (sorry if that has been asked already)

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Kingjason666
Knight
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Valor 2.0

Postby Kingjason666 » Fri Jun 01, 2012 11:08 pm

Can you tell me please Playmesh. In valor 2.0. Will u fix auroras blessing so it bloody works.

The incoming attack screen only show first 20 attacks/supports. What happened to the pages of attacks that it had in the past.

Mass recruit still kicks u out of the game. When you it says you can build say 2000 guards. I click on the button and pooof I'm kicked out of game. If I carefully click on the text box and type 2000 it works. But hey I pay for it so why can't it work.
This is something I do pay for every week and as you are looking for more money. Wouldn't it make you more money if it worked as more would use it.

Also loyalty of city is show when I don't have auroras blessing. Can it be shown with it? ( not a major concern but a request)

Also can you fix in game mail so that I can read the top line of the mail again. I can't spell for 💩
And if I can't read it it's hard to do mails.


Oh and one crazy. I got no problem with removing chaos. It was the attack number I could send at a city that was an issue. But that's fixed now thanks Playmesh.

And you say all red must be dead but that's hard when useless 💩 players can keep restarting at 1k. Come on Playmesh force them into a new world. I'm 30mill in points. What damage can a 1k flee do to me barring keep being a red dot.

killerkouki
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Joined: Sat Apr 14, 2012 5:41 pm
Location: Cambridge, MA

Postby killerkouki » Fri Jun 01, 2012 11:21 pm

2368 wrote:Looking forward to Valor 2.0

But from looking at the three changes none will change the game play in a significant way.

City View Construction - reduce 1 step - no need to go to city hall
Map Graphic - make it only look prettier
Competition - make you work a little harder but overall game play will not change

Please tell me if i am wrong

What will be very nice is something more meaningful is change in game play in addition to no chaos rules. I use to play in old world where chaos is not prevalent. It was fun and i can survive without chaos anything. So we would love to see some changes:

For example

1. New Units - you just had a competition on it, please put it to good use

2. With the new and prettier terrain, may be you can add a little more detail to it but make some land are rich in some certain resources

for example those close to the forest make it easier to produce wood, those closer to mountain make it easier to produce iron and those closer to the lake make it easier to produce clay. If there are significant different in the quality of the land then people will fight for it.

3. Ability to automate some thing (for example market). Should be able to ship resource automatically to a designated location. So market will be more valuable to built.

4. Larger city more than 43,000 which will be open up for those with point more than 500,000 or have more than 10 cities. Here we can have a layer of achievement and more rewards once you reach higher level. This will be better than a mere medal.

5. Ability to move units around. When you support your own city that city can then command the supported units.

6. Ability to earn experience on some units that more wars will make it more effective in combating. Many online game have this features. We can have something like a war general that we can educate and cultivate its war experiences and can ship this unit around to the battle fronts. (You may be able to make a lot of money on this since some people will want to pay for several generals to control their battles.)

These are just a few suggestions that want to share to make valor more exciting.

Thanks again for most exciting game ever. Life in valor is full of adrenaline. Much more intense compare to other world when your life is on the line and you can loose something you spend weeks investing in building it up.

But conquering can be a lot more fun if you really change the game play.

Will play in Valor 2.0 and Looking forward to Valor 3.0 with meaningful changes in game play :D D



In addition to that, I want to add the following:
  1. +1 for the seeing all troops on screen. I currently use a spreadsheet to manage my troops and associated levels.
  2. Scheduled attacks - the timezone difference with guildmates is a real killer (no pun intended). Being able to have attacks or support scheduled would really overcome the burden of different timezones between players. I can see people exploiting this, so you may want to put a limit on how many scheduled attacks can be made in a certain period of time.
  3. Forum controls - being able to merge topics or relocate them would be huge. Putting all the effort into writing very detailed posts but not having the ability to relocate them is painful. When you give so many people privileges to manage the forums (starting at captain), you simply cannot anticipate having an organized forum as the guild grows. We need the ability to reorganize.
  4. 10 line cap for posts - please remove this. If I want to list a variety of cities I would like to attack, it's a real pain to try and create multiple posts to support all the information I need communicate. This is minor, but one of those pet peeves of mine.
  5. Profanity filter - please tell us what word is being flagged as profane instead of making us play "Where's Waldo" with a 500 word post.
  6. Speaking of which, did you know that "PlayMesh" is considered a swear word?

killerkouki
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Joined: Sat Apr 14, 2012 5:41 pm
Location: Cambridge, MA

Postby killerkouki » Fri Jun 01, 2012 11:44 pm

BTW, I didn't express my gratitude for all the hard work you guys are doing. Sure you had a fiasco, but who doesn't. You guys are human just like us. And for atheist's sake, it's just a game. For those people who are spending money... sure, I think you have the right to complain. If you are not spending money, you have no right to bitch.

At the end of the day, you have thousands of people playing one of the best games on a mobile device. I have never spent this much time and dedication to a single game. I may not be a fan of having paid perks because they do unbalance the game, but I understand that people at PlayMesh need to be paid. That's a pretty fair trade off in my mind given how awesome Valor is.

All that said, I am excited for Valor 2.0 and I want to say keep up the good work. ;)


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