Would like to see:
Close gates: loose all resources and army doesn't fight.
Open gates: army fights.
Open/close gates
Yeah. So in theory, the attacking troops should decide whether troops are killed or not. So I could decide to cap the city with no losses. And gates wouldn't work because of what I mentioned earlier. Not saying that this is a bad idea, just that it needs more thought and backups to prevent abuse like has been mentioned
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