I have a suggestion id like to present.
Every kingdom/sector(the R's, like R1,R2..)
Could have one special NPC city,maybe ruins.
These would be special, and conquered like any city by sending a scholar, but instead of behaving like a city it would give the guild a bonus.
The Ruins have no defence bonus, and everyone from the guild can send support, as like a city.
One guild can hold only one. If the person holding the ruins changes guild the bonus would go with him.
This would create another type struggle, and objectives in game.
Ancient Ruins (Neutral city)
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