Generals

Post here any ideas or suggestions you have for improving Valor.
Hadvir
Lancer
Posts: 1
Joined: Thu Jun 21, 2012 3:28 am

Generals

Postby Hadvir » Thu Jun 21, 2012 3:38 am

A think that PlayMesh should add generals. The idea of it is that you are the ruler, therefore I think you should be able to hire a general to lead your army into battle. The
advantage of them would be that they could make the morale of the army stronger and perhaps even use tactics that you could teach them(flank, arrow volley, etc.). And like buildings they level up(unlike buildings they only require battle exp. to level, not resources). The more they level, the stronger they get, more tactics can be learned, and your army has more of a chance of winning. Thats my idea.

Deano87
Knight
Posts: 62
Joined: Wed May 30, 2012 8:18 pm

Postby Deano87 » Thu Jun 21, 2012 5:14 am

There has to be a limit on the number of them you can have and only one per city so they can't be stacked. And maybe you can only get them (or one) when you've reached a high enough KSA, KSD or KST. Even if you got from a high KSD he would give you a defensive bonus since that's how you obtained him, same goes with KSA. KST ones could give a even boost.

Deano87
Knight
Posts: 62
Joined: Wed May 30, 2012 8:18 pm

Postby Deano87 » Thu Jun 21, 2012 5:18 am

Or even have Govenor types a well that can have no military boost, instead they can have a boost in building or resource production or increasing your farm cap, warehouse cap or even your troops reproduction. So many possibilities, I don't think playmesh could handle it yet.


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