Stationing Troops
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- Knight
- Posts: 31
- Joined: Mon Jun 25, 2012 12:14 pm
- Location: Greenville, Mi
Stationing Troops
It would be cool if there was a way to station your troops in a guild members city then launch an attack on another city from where they are stationed.
- starhammer
- Guardian
- Posts: 120
- Joined: Tue Feb 07, 2012 4:31 pm
It would certainly open up a ton of interesting avenues for combat. While the fate of something like this is up in the air, I can say that this has been discussed internally, quite recently actually.
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"And when Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer." - Hans Gruber, Die Hard
"And when Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer." - Hans Gruber, Die Hard
- LordFirefall
- Posts: 1002
- Joined: Thu May 31, 2012 4:15 am
- Location: Montival
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- Knight
- Posts: 60
- Joined: Mon Jun 11, 2012 7:27 am
The only problems would be a scenario like this assassin. 5 scholar waves. Say, 3k guards per wave and 20k zerks. Plus there's no way anyone could stop it because a guild could move troops to a city close to the enemy and cap within 30 minutes. No one can save a city with that size of enemy waves with that short time. Something would have to be seriously done with the all city's farms because increasing it and the troops dying won't be enough to counteract the instability the staging would bring
I think you have a sepperate farm for support troops
. Level 1 would hold say 100 supporting troops up to level 30 which may support up to 20,000 troops.
So if your under attack and you ask your guild for support you had better have something to offer like food for those troops before they come. otherwise your guild may send you 1000 sents for support but your support farm only limits it to 500 say until it is upgraded enough to support more
. Level 1 would hold say 100 supporting troops up to level 30 which may support up to 20,000 troops.
So if your under attack and you ask your guild for support you had better have something to offer like food for those troops before they come. otherwise your guild may send you 1000 sents for support but your support farm only limits it to 500 say until it is upgraded enough to support more
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- Knight
- Posts: 31
- Joined: Mon Jun 25, 2012 12:14 pm
- Location: Greenville, Mi
All true. But you could conquer a 5mil+ person in under an hour if they can't get on valor to move troops and ask for help. While that may seem good, it's highly unbalanced. It gives the player and player's guild little to no time at all to react to the attacks. Plus with so many troops launched against the city, it would take multiple people to save the city whereas it may only take one person to attack. If this is to be enacted, it would have to be balanced somehow. Farm adjustments. Troops dying. Outposts. Something or a combination of things. I understand and can appreciate that you want the game to be realistic. I do to. But there comes a point when realism meets unbalanced. And right now, with no counterweight, it's unbalanced
Nikhil21. Have you not read this thread? Yes it will provide some defense to a degree. When your other cities are attacked you'll withdraw though or your guild will. The city won't stay impenetrable for very long. If anything, this idea helps attacks. Think about it. If I wanted your city, all I'd have to do would be to capture a city right next to yours, stage 5 scholars and 15k guards and 100k zerks there, and attack. And if you built up the city, I'd feint to multiple other cities and then strike
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