Merging cities
@Mechastorm - 24h really isn't that long - even in a quick world (WS 2 US 2) 24h is only a region or two away so only closer players would be able to conquer a city during a merge - the idea behind locking a city comes from having to be vulnerable while you're moving an entire city - you'll still have troops in your city to defend. Also, maybe the merge time could be based on the distance the two cities are from each other.
@Deano - thank you :-) - I feel like it'd be a realistic way to do something like this from the programmers' standpoint as well as fun for us and a great feature to keep us playing when we get big.
@Deano - thank you :-) - I feel like it'd be a realistic way to do something like this from the programmers' standpoint as well as fun for us and a great feature to keep us playing when we get big.
- MechaStorm
- Posts: 373
- Joined: Wed Jun 27, 2012 9:15 pm
@Mecha - no, the world map is leggy enough without putting extra graphics in there for merges - I would a lvl 3 scout should be able to tell whether a city is merging or not.
Also, instead of a flat 24h period in which the city merges, maybe it could be the same time as it takes a scholar (or architect) to march from the merging city to the mergee city. That way it's quicker to merge from close by and harder to merge cities that are far from each other.
Also, instead of a flat 24h period in which the city merges, maybe it could be the same time as it takes a scholar (or architect) to march from the merging city to the mergee city. That way it's quicker to merge from close by and harder to merge cities that are far from each other.
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