Hi,
These ideas might already been suggested, if not, then dibbs!
First idea: fourth infantry type unit: ARCHERS. They should effective against ... I dunno... Siege weapons?
Second idea: bonus type villages: there should be 2 types of barbarian villages: regular and
Bonus type. This last kind has a special trait. There can be different type of bonusses, so it makes it
More fun to take multiple. For example:
- 10% faster recruitment of barack units, or discount
- same but for stables
- same, but for workshop
- my personal favourite: 10% population bonus, meaning that if a city has a farm providing
Room for a population of 20.000, the city should be able to house 22.000
I also was tgoing to write a lumber type bonus villagge, where u have 10% increase in prodution, but then the boosters ( you have to pay for those) have to be raised to 30%.
same for clay and iron.
About the frequenty of apearance i suggest that when player has his map centered, he should have 1 ,perhaps 2 bonustype bb villages visible on the map, meaning within the range of the screen.
Whatya think?
Ps: a zoom function on the map would be nice. A second scope, that shows at least 1 quadrant ( region?) on screen.
This would allow to get a better view of the location of oneself, his guild and his allies.
New unit + bonus villages
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- Lancer
- Posts: 2
- Joined: Thu Jul 19, 2012 2:46 pm
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