Defending inner city

Post here any ideas or suggestions you have for improving Valor.
Ziggurat
Lancer
Posts: 2
Joined: Sat Jul 28, 2012 4:33 am

Postby Ziggurat » Sat Jul 28, 2012 4:40 am

As far as making sense goes, this doesn't really. Overall, cities take up a very small amount of space. You can go from Madrid to Berlin, for example, and not go through Paris. In fact, you'd have to go out of your way to go through a city in Valor. It makes a lot more sense to go through the surrounding countryside. Cities don't take up an entire square, they aren't that big. It is an interesting idea, but as far as being realistic, I don't think it is.

Fire820
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Joined: Sun Jun 03, 2012 7:57 pm

Postby Fire820 » Sat Jul 28, 2012 10:41 am

Crusher. I could see the idea work if every city or majority of cities were blocked on all sides. But if I'm denied access, I'll just walk around. I don't mind the time. And ziggurat, true there is countryside within the square but technically it would still be owned by the city's owner

TheCrusher1195
Lancer
Posts: 8
Joined: Fri Jul 27, 2012 12:48 am

Postby TheCrusher1195 » Sat Jul 28, 2012 11:15 pm

I understand that fire and this benefit wont just apear by "default" as the world begins, i mean you have to plan with allies to capture a city to male a "fort" i was thinking this would be awesome, befause the surounding cities can focus on defence troops while the cities on the inside that are defended, attack, so it basically like a fort or a settlement for example. I understand what you guys are saying. But you hve to set yourself up for it. Sorta like claiming the best land, since really every soace in Valor provides the same oportunities... Not if you did it like this tho, some spaces would be more desirable, wich would create more "competition" as every zoologist would say. I think it would give Valor more spice. And if the world could be programed so there are lets say 10 of these "sweet spots" at least, Generated with nothing but Barbs holding the cities. So noone is "born" into its Glorious advantages. But that you have to Fight for it!

Ziggurat
Lancer
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Joined: Sat Jul 28, 2012 4:33 am

Postby Ziggurat » Sun Jul 29, 2012 4:00 am

But you would have to lose your wall bonus in order to defend against someone walking across the countryside, so it would be foolish to do so. And really, I doubt it would be that useful.

Fire820
Scholar
Posts: 602
Joined: Sun Jun 03, 2012 7:57 pm

Postby Fire820 » Sun Jul 29, 2012 7:33 am

But that's the thing crusher. It's so spread out, you could be three regions away from the nearest one. Now please explain how that would put that player on the same field as a player that's an hour away from it. Assuming the players are active of course


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