Do u think rams are useful?

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Ioria
Lancer
Posts: 9
Joined: Mon Nov 14, 2011 10:10 am

Do u think rams are useful?

Postby Ioria » Tue Dec 13, 2011 10:07 am

I never use Rams nor ballistas. They slow too mutch Times of attacks and give enemies time for gathering support. Do u agree? And if not, write how and when u use them.
Moreover, through the simulator, i ve seen that an attack with or without them change very little even with walls at 25

LordBrevik
Lancer
Posts: 13
Joined: Tue Nov 08, 2011 9:04 pm

Postby LordBrevik » Tue Dec 13, 2011 11:01 am

In a war against an active player, I might use Rams to knock down a Wall. The bonus applied to defensive troops is killer. So I make make a city with siege troops for every 10 other cities. Additionally, Rams can be used as fakes to look like Scholars.

LordBrevik
Lancer
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Joined: Tue Nov 08, 2011 9:04 pm

Postby LordBrevik » Tue Dec 13, 2011 11:03 am

And further, though the question is more about Rams than Balistas, I can vouch for how useful those are when you conquer a city of an active player and they just won't stop attacking you with their remaining too-weak-to-conquer cities.

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Beartato
Lancer
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Joined: Wed Nov 16, 2011 2:02 pm

Postby Beartato » Tue Dec 13, 2011 11:18 am

They're also a good way to mask a fake attack to look like a scholar attack since they take a long time to travel, much like a scholar. For those unfamiliar with fakes, fake attacks are useful when attacking a large guild and you're trying to take over one member, but don't want the other teammates to support them. teammates are less likely to support if they think their own cities are at risk.

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Mr. O
Scholar
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Postby Mr. O » Tue Dec 13, 2011 1:27 pm

Each individual troop type has its benifits.
Ram's and ballistas present their own unique attributes that can be either positive, or negative depending on the way that they are used.

Yes, if you send a single attack wave including rams or ballistas, it can slow down your attack, but not doing so can increase the defence that you have to over come.
Its really up to the player and style in which they want to play.
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Joshuasky
Knight
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Joined: Mon Dec 19, 2011 4:25 am

Postby Joshuasky » Mon Dec 19, 2011 4:31 am

I think its useful to have both. That way you can target the wall and another building slowing down thier abilitie to come back from there losses

RockNRoll
Knight
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Joined: Thu Dec 22, 2011 6:55 pm

Postby RockNRoll » Thu Dec 22, 2011 7:10 pm

I use both. Rams to knock down walls and with ballistas I usually target their warehouse (less resources mean less rebuilding), farm (less troops they can maintain), or rally point (can't retaliate without one of these)

Gidude
Knight
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Joined: Fri Nov 11, 2011 9:48 pm

Postby Gidude » Thu Dec 22, 2011 7:46 pm

I like to attack with 1000 knights 3750 guards and 500 rams it knocks down the wall pretty good and I lose less troops that or 18000 zerks and 500 rams

HYBRID
Knight
Posts: 63
Joined: Wed Nov 23, 2011 2:58 pm

Postby HYBRID » Mon Dec 26, 2011 6:40 pm

Attacking a rally point with belista is almost useless it take about 48 seconds to rebuild. I did it on a city I conquered and

Killerxx777
Guardian
Posts: 115
Joined: Fri Dec 02, 2011 6:54 am

Postby Killerxx777 » Tue Dec 27, 2011 11:10 am

But what if they have 100 cities,half of which are being attacked,will they notice a missing rally point of a city that doesn't show incoming?


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