[ajw guide] Early Game :: Day 1-30
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- Knight
- Posts: 66
- Joined: Wed Jan 11, 2012 4:42 am
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- Lancer
- Posts: 3
- Joined: Sun Dec 25, 2011 1:12 am
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- Lancer
- Posts: 12
- Joined: Sun Feb 05, 2012 8:53 pm
I don't Agree with this guide at all and think its terrible for the game if you follow it. Not building troops at any stage of the game is a mistake. First of all you provide no value to a guild by doing this. Why would a guid protect you? Especially when most of your guild is probably doing this strategy as well. Strength in numbers only works if all the numbers actually have troops.
When you build troops you don't actually sacrifice production. Troops are money! They are a faster source of income than your buildings with their farming ability. The key to this game is not forgoing troops, but to build them early, always, and keep them active! Buy a stables ASAP and get scouts. Scout all the barb cities. Find the lucrative ones. If your area is out of beginners protection then scout the Lordxxxxxx cities too and farm those if they are inactive.
You get practice moving and attacking as well, plus it's more engaging than waiting for buildings to build
Second major problem with this strategy is that once you get your scholars, you have no army to send them with! Who exactly are you going to dominate?
It's a slow strategy. Constantly building and farming will get you so many more resources it's not even funny. I've been playing about 30 days now and I have 7 cities. I had 4 by my 3rd week. Player cities In the 10-15k point range
That I had to fight for I didn't take easy close barb cities.
I see poor newbies follow your strategy all the time and I feel for them. Honestly I just wait for them to get their academy then just roll their city. In my experience, the guilds may send a few strongly worded emails to you but that's it. They shut up and take it when their cities start falling because they can't stop you.
If you are a newbie and you like this game. DON'T follow this strategy.
When you build troops you don't actually sacrifice production. Troops are money! They are a faster source of income than your buildings with their farming ability. The key to this game is not forgoing troops, but to build them early, always, and keep them active! Buy a stables ASAP and get scouts. Scout all the barb cities. Find the lucrative ones. If your area is out of beginners protection then scout the Lordxxxxxx cities too and farm those if they are inactive.
You get practice moving and attacking as well, plus it's more engaging than waiting for buildings to build
Second major problem with this strategy is that once you get your scholars, you have no army to send them with! Who exactly are you going to dominate?
It's a slow strategy. Constantly building and farming will get you so many more resources it's not even funny. I've been playing about 30 days now and I have 7 cities. I had 4 by my 3rd week. Player cities In the 10-15k point range
That I had to fight for I didn't take easy close barb cities.
I see poor newbies follow your strategy all the time and I feel for them. Honestly I just wait for them to get their academy then just roll their city. In my experience, the guilds may send a few strongly worded emails to you but that's it. They shut up and take it when their cities start falling because they can't stop you.
If you are a newbie and you like this game. DON'T follow this strategy.
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- Knight
- Posts: 77
- Joined: Sat Dec 24, 2011 12:04 pm
This strategy is more for world speed 1. I actually followed this strategy when i first started and it worked. Now I have 17 cities in my world after 2 1/2 months. Now I'm #1 in my region.
My only advice is that if you don't want to start in a region with very committed and very strong players, don't join the world too early because these veterans jump in to get ahead right away. I would wait a day or two to be placed in a region where players aren't too closed together.
The chances of getting harrased by seasoned players who maybe uses gold are far less. Play it safe and build within your guild and by the time they get to your guild. You'll probably have multiple cities to be feared with. You will have developed a coalition/alliance with nearby guilds as well.
*speaking from experience
My only advice is that if you don't want to start in a region with very committed and very strong players, don't join the world too early because these veterans jump in to get ahead right away. I would wait a day or two to be placed in a region where players aren't too closed together.
The chances of getting harrased by seasoned players who maybe uses gold are far less. Play it safe and build within your guild and by the time they get to your guild. You'll probably have multiple cities to be feared with. You will have developed a coalition/alliance with nearby guilds as well.
*speaking from experience
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