I have my world 12 city with 429 citys...
I just dont play there any more as making scolarships are to hard.
I had this problem also in W30.
Now my w50 citys number 134 ...the world speed is 1....1...slow resouces and slow scolarships...I can
get 3-4 scolarships from each of my citys if I can farm them all.
MAybe a mass scolarship clearing like when we have the valour blessing thing going?
Come on guys come up with a real option for4 us old timers.... oherwise we will just quit world after world once we get close to 200 citys.
Or you get players taking over other players citys where they have left behind masses of scolars to by-pass this....which really is not needed.
Thats my 2 cents worth
Your current game set-up is killing big players
To provide a business case, If this was taken care of then winning a world would go more quickly. Then players like me wouldnt be stuck in one world for so long and would start a new world. Many players buy gold when they start a new world. That means more money for playmesh. There really is no reason to buy gold after 20 cities or so.
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- Lancer
- Posts: 27
- Joined: Mon Jun 04, 2012 4:52 pm
I'll disagree with everyone. Kinda. Hey guys you gotta push the buttons. That's the only way people can catch up is when you slack off. If you do auto-scholarship purchases that's no different then running a bot program. I feel sorry for those playing in dead worlds. Really. Maybe you should start attacking player next to yourselves. Make it interesting instead of preferring to play in safety. It's a game, not personal right? Well, war!! Friend or foe. You wanna finish worlds, get off each others jocks. No offense now so..take it with a grain of salt.
Also I would think injecting new player into semi-older worlds would bring money in as well. They could catch up talking "in active" players.
This is a marathon game. My main world is at world speed 1 unit speed 1. It's looking like a 2-3 year journey here yet. If not longer.
It's the nature of gaming you play, you get bored, you move on.
Also I would think injecting new player into semi-older worlds would bring money in as well. They could catch up talking "in active" players.
This is a marathon game. My main world is at world speed 1 unit speed 1. It's looking like a 2-3 year journey here yet. If not longer.
It's the nature of gaming you play, you get bored, you move on.
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- Lancer
- Posts: 27
- Joined: Mon Jun 04, 2012 4:52 pm
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- Lancer
- Posts: 27
- Joined: Mon Jun 04, 2012 4:52 pm
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