I always played very defensive, focusing on lancers and sentries early on, making my first captured city a defense city and only going for pure attack city as my third or sometimes even forth city. But today I had an idea to try something completely different in the next world.
As soon as I research zers, I produce nothing but zerks - no lancers for cavalry defense, no sentries for infantry defense.
As soon as I research knights I produce nothing but zerks and knights
As soon as I research rams I produce nothing but zerks, knights and rams.
This enables me to take a big city as my first capture and double my points almost over night and only then make that city a defense city while continuing to mass
offensive troops at my main city and choosing next big target.
So, instead of having 1st - defense, 2nd - defense, 3rd - offense it would look like 1st - offense, 2nd - defense, 3rd - offense
I can make large amounts of scouts as well so that no one can scout my city and see what is really going on...
What do you think about that?
Offensive strategy for fast development
- LordFirefall
- Posts: 1002
- Joined: Thu May 31, 2012 4:15 am
- Location: Montival
- MechaStorm
- Posts: 373
- Joined: Wed Jun 27, 2012 9:15 pm
@Querty. If you play offensive, keep it quiet. I've always had my team hunt zerk building players. They are the easiest cities to cut down. Great Players like Mecha can pull this off through skill and experience, but its a gamble if a nearby guild works out you've gone offensive only. Just my 2 cents worth of input.
- MechaStorm
- Posts: 373
- Joined: Wed Jun 27, 2012 9:15 pm
It depends on the world. I played in a world where everyone around me was slow to build or barbed out, so I just built offensive troops and went to town. I also have played a world where within 4 spaces there were three non-guild players all keeping pace. Defense and my guild were the only thing that kept me in once scholars started to roam. So look at how people are building, then pick your strategy.
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