Separating gold users from non-gold users?

General topics and discussion on Valor.
Nutterboy
Knight
Posts: 34
Joined: Wed Nov 23, 2011 12:53 am

Postby Nutterboy » Tue Oct 23, 2012 3:15 am

Orlor wrote:Couple things in there that aren't correct.

Truce prevents both incoming attacks and outgoing attacks. While you are in truce you are not able to send out any attack waves.

Truce also has a 24 hour cooldown. So no matter how long you used Truce (max of 24 hours or little as 1 minute) before it was cancelled you must wait 24 hours before it is used again.

So at the very most a person who buys Truce every time they can will be open to attacks every other day.


Sorry Orlor, I've never used it, still don't like it though :/

Longhaul
Lancer
Posts: 27
Joined: Fri Oct 12, 2012 5:16 am

Postby Longhaul » Tue Oct 23, 2012 3:25 am

Seems a pointless whine tiTMS, it is a war game and some people are strong and others are smart, some are both and others are neither. Fight them and kill or be killed. Such is the ways of the world

Valinor
Lancer
Posts: 5
Joined: Fri Mar 30, 2012 8:30 pm

Postby Valinor » Tue Oct 23, 2012 4:02 am

Perhaps a registration fee could be charged which approximates the revenue PlayMesh would expect to earn out of one world. Every player pays the fee to enter the world then earns gold through completion of quests and competitions. Gold then would flow to the most successful players and guilds which would cause the world to evolve and resolve more quickly.


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