Attack Optimization

Post here any ideas or suggestions you have for improving Valor.
HadesMastet
Lancer
Posts: 2
Joined: Sun Sep 09, 2012 12:59 am

Attack Optimization

Postby HadesMastet » Fri Oct 26, 2012 9:37 am

I couldn't find this suggestion though it must have been mentioned.

When attacking, game convention due to long distances requires a attack chain. We lose the ability to recall early (and that's perhaps as it should be). However, once a player has conquored their target, the current structure forces you to attack yourself with the rest of the train.

Suggestion: once Barracks are Level 30 we can build a General. Once the General is in place, he would avoid such situations by either a "stand down" which would march them into and out of the target peacefully and back home. Maybe other actions could be performed based on the General's level (1-4 star) such as to turn remaining attacks into support, or disband into resources, or redirect to a new target (if close enough).

Thanks for an already awesome game!!

MidevilMonk
Knight
Posts: 36
Joined: Fri Sep 28, 2012 9:56 am

Postby MidevilMonk » Fri Oct 26, 2012 10:17 am

Hades, the only issue I see with this, is that people will then send a scholar with each wave they attack with (since they could recall them after they capture the city). This would take away the complexity of timing your attacks, along with the ability to dodge clearing waves to try to kill the scholar waves.

This would result in smaller players being able to be captured by shear numbers instead of timing and strategy.


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