What is the winning criteria for a normal world, like W62?
Do we have to eliminate all members of all other guilds?
If this is the case I suggest a change to avoid people leaving the world no winner situation as it seems we have.
You can consider a guild winner if:
1) it is ranked #1 in all regions; or
2) it has more points than all other guilds together.
With these simple criteria you would motivate people since a winning condition is acchievable.
Winning criteria
- LordFirefall
- Posts: 1002
- Joined: Thu May 31, 2012 4:15 am
- Location: Montival
I personally like the older worlds. I have tried a few of the newer worlds but found that those that buy the resource boost are automatically getting a huge advantage since they can afford the troops needed to attack barbs far before those that do not. They are a neat idea but I will be staying on the older worlds while I can
FOR QUARK GAMES WORKERS:
The "Last guild standing" critera for ending TBS world is really too restrictive! Imagine how much 1-3k cities of nearly inactives or looser players in a or they own guild we'll have to conquer!!!
Lots of time only attacking small cities in order to gain the winning title !!!! Awful!!!
I suggest that the Last guild standing would be the one 10x greater than addition of guilds 2-10 in points...
The "Last guild standing" critera for ending TBS world is really too restrictive! Imagine how much 1-3k cities of nearly inactives or looser players in a or they own guild we'll have to conquer!!!
Lots of time only attacking small cities in order to gain the winning title !!!! Awful!!!
I suggest that the Last guild standing would be the one 10x greater than addition of guilds 2-10 in points...
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