So this "Guild World" thing

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Nikhil21
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Postby Nikhil21 » Thu Mar 14, 2013 1:00 pm

I'm not expecting them to completely remove gold or something, I'm just saying like once every 50 worlds they can have a no gold world, or as crusader suggests a world which gold can't be used but has a gold entry fee. I only suggested a limit to prevent ridiculous amounts of goldspending, the limit should be high, I'm fine with that.

I'm know quark is a business and gold is what keeps the game running. But the advantages with gold are too much, truce, combat medics, resource booster, queue extender. Those aren't that bad, then you can buy speed ups, speed things upto 8 hours ahead, and then resources also, instant spies and revealing incoming troops. I feel there is too much gold can do in this game and there is no way an experienced player can survive without gold if he's up against a moderate player who spends a lot of gold. That's all I'm saying.

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LordFirefall
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Postby LordFirefall » Thu Mar 14, 2013 1:39 pm

Nikhil21 wrote:I feel there is too much gold can do in this game and there is no way an experienced player can survive without gold if he's up against a moderate player who spends a lot of gold. That's all I'm saying.


There is a lot that gold can do in this game. I do, however, disagree about an experienced player surviving against a gold spender. Even if you use instant spy, you still have to send enough troops to overcome defenses. Even if you reveal incoming troops, you still need to get troops there to defend. Ultimately, none of the gold items guarantee you will capture a city or keep a city. You still need to put notional steel on target. Some of the best players in the game don't spend gold; that's the cool thing about this game.
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Nikhil21
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Postby Nikhil21 » Thu Mar 14, 2013 2:00 pm

That's what I'm saying, you can buy resources. So indirectly you can buy troops with gold. I'm not disagreeing with you, an experienced player can catch up to a moderate gold spender, but only long term. And when you have everyone around you spending gold, you ain't going to make it long term without gold.

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Postby LordFirefall » Thu Mar 14, 2013 2:18 pm

You can buy resources, but its a losing gambit. The cheapest you can buy resources to build an academy, is 450 gold. That's not counting the buildings leading up to it, and etc. So while its possible, its not particularly feasible. Only the heaviest spenders are doing that. Most of us are not coming anywhere near that.

If you looked at the mean of all gold spenders, I doubt it would be 200 a week. If you looked at the median, it might approach 400 in the early game, but I doubt it. It's the outliers that cause the complaining - those that dump 3-4k gold or more in the early game, but I would bet that number is exceedingly small.
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Nikhil21
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Postby Nikhil21 » Thu Mar 14, 2013 5:31 pm

1000 of each res can be a huge advantage in the early going, build up your res building alot in the beginning few days and you will be ahead for a long time. You don't need to spend gold to buy res for an academy when you get your res buildings high after using gold. I'm fine with moderate gold spenders, the bigger ones ruin things for me. Okay how about this, quark makes the amount of gold spent in the world public, as in it's displayed on the profile. Let everyone see how much people are spending to get to where they are.

In a normal world gold spending isn't that much, I can catch up there. But in hyped up worlds like w100, and now the guild world I have seen everyone saving up to spend in that world or planning to spend a lot in that world. I don't spend gold, I might spend a tiny bit rarely but not otherwise. I just don't find it fair that I win a world, might even win two and the reward is that I'm put into another world full of experienced players, few of which will have a clear advantage over me. It just feels a bit unfair.

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Postby lIIITOR2010IIll » Thu Mar 14, 2013 5:53 pm

It's supposed to be a competition. People used gold to qualify their guild but I really think that a competition should be based on skills and not on any extra gold or it's pointless to create a guild world because it won't reflect anything but who will spend the most money in that specific world. And if they allow it, that wouldn't be as great as it could be in my honest opinion.

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Postby LordFirefall » Thu Mar 14, 2013 6:15 pm

Question for those who think its unfair that people can use gold in a Guild World (even though they are allowed to use in every normal world out there).

How is it fair that little Johnny, living in his parents basement, can sit on the game for 19-20 hours a day, and those of us that don't have that time shouldn't be allowed to use gold? Johnny can sit and make sure he's maximizing his build queue. How is that more fair or more skillful than using queue extender? Many of us use gold to make up for not being able to camp on the game all day, and its unfair to that group to take that away (especially when its been there almost since inception).

I would agree to a status that shows how much gold is spent, provided there were also a status showing how much time a player spends in game. Knowledge of time spent in game is a piece of strategic information that has as much value as monetary habit.
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Nikhil21
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Postby Nikhil21 » Thu Mar 14, 2013 8:54 pm

So your comparing just the queue extender and think its fair? What about resource boosters? What about speed ups? What about truce? What about everything else gold can do. Don't just compare it to the queue extender and try to make a point.

And as for the time a player spends in a game, I'm not sure how significant that is. Sometimes I'm checking my cities while I'm watching tv, valor will be open all the time. Few days I might be busy and just check once every few hours. Total time on the game doesn't really mean much since you can do other stuff while playing valor.

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Postby LordFirefall » Fri Mar 15, 2013 4:04 am

Nikhil21 wrote:And as for the time a player spends in a game, I'm not sure how significant that is. Sometimes I'm checking my cities while I'm watching tv, valor will be open all the time. Few days I might be busy and just check once every few hours. Total time on the game doesn't really mean much since you can do other stuff while playing valor.


Actually, it means a lot. Almost everything you complain gold does for you can be offset with time in game. Resource boost can be offset with an active market. Speed ups mean nothing if you don't have resources, and as I mentioned before, buying direct gets to be way too expensive. As for truce, you get a 24 hour free for all when its done. My guild totally crushed a player that used it to the max over a two week period. It gave us guaranteed attack times, as well as time to regen forces.

No ones saying it doesn't give you an advantage. However, its one that can be overcome in most cases. Less than 1% of the population spends gold on a level that approaches an unfair advantage, and you're free to move to another world to get away from it. In Guild World, there are more than enough skillful players to overcome that 1%.
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Nikhil21
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Postby Nikhil21 » Fri Mar 15, 2013 6:12 am

I'm not sure why you are trying to convince me that the time spent in a game can be equal to gold. No a market does not equal resource boosters, not even close. A market allows you to trade resources, for maybe a slight profit. Resource boosters give you instant extra resources every second. I'm not sure how much it is but it increases resource production by 10-20%. I'm trying to talk about a situation where I have a good spender right beside me in the game and me not being able to catch up. Speed ups help build the forge and other buildings, okay buying a lot of resource directly would be expensive but in the early stages even 1000 res is a lot.

And gold spenders aren't noobs with money, some of them are pretty good players too. In an evenly matched contest, all you need is a slight advantage over your opponent and gold gives you that and much more.

I haven't seen you in any of my worlds but I'm assuming you have won a world too and are in the guild world. So tell me, how much gold will you be planning on spending?


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