Valor speed world discussion

General topics and discussion on Valor.
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MechaStorm
Posts: 373
Joined: Wed Jun 27, 2012 9:15 pm

Postby MechaStorm » Sun Mar 31, 2013 11:45 pm

@anarch. One problem with that solution could be the event that playerA had sent his troops out to cap playerB. Then playerC notices that playerA has his troops out and caps playerA. Tht would cause minimal playerC to obtain a low ksa. If the bans occur on playerC as a result that would be unjust to him/her

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MechaStorm
Posts: 373
Joined: Wed Jun 27, 2012 9:15 pm

Postby MechaStorm » Sun Mar 31, 2013 11:48 pm

Wait... Nvm I just saw the next line abt same thing happening again

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Dieformason
Posts: 142
Joined: Thu Oct 04, 2012 9:10 pm

Postby Dieformason » Sat Apr 06, 2013 2:39 pm

AnarcNeedsHelp wrote:There are many ways Quark can stop it from happening. One being as I previously mentioned. Monitoring the games and if an account is conquered by another account with a minimal KSA or KSD and the same 2 accounts exchange cities in a future world with no KSA or KSD ban both accounts temporarily. With the length of bans increasing for future occurances.

Or

Have some kind of moderator watching the troop movements from each city in every speed world and if it appears a player is using multiple accounts (merging them with no troop loss, or using one account to clear and the other to cap cities) kick the offending players out of the world before they win.


There are new speed worlds every 3 hours. There's no way they can monitor them all.


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