All Guardians City Build

General topics and discussion on Valor.
ShadowSiN
Lancer
Posts: 8
Joined: Tue Apr 23, 2013 7:44 am

Postby ShadowSiN » Thu May 23, 2013 4:04 am

I just wanted a PURE defense city.. My barbs are full with 10k zerks ++

Fire820
Scholar
Posts: 602
Joined: Sun Jun 03, 2012 7:57 pm

Postby Fire820 » Thu May 23, 2013 8:03 am

If time is a huge factor shadow, I'd go with guards as evidenced by Nachos's math. However, if time doesn't matter or if you have the cities to cover you while you rebuild, I'd recommend building 10k L and S because, disregarding build time that build will give you more defensive power per population and city. The drawback is that it takes much longer to build. The advantage is that you have more defensive power per unit

Fire820
Scholar
Posts: 602
Joined: Sun Jun 03, 2012 7:57 pm

Postby Fire820 » Thu May 23, 2013 8:04 am

Again, I based my assertions off of my experience and Nachos's math.

Eklavya
Knight
Posts: 48
Joined: Thu Jun 07, 2012 2:21 am

Postby Eklavya » Thu May 23, 2013 10:07 am

LordFirefall wrote:Its common sense and basic logistics. People using an all guard strategy are using one training center. A combined arms approach (one that uses lancer/sentry/guard for defense and zerk/(knight or guard)/ram for offense) will train much faster than one who uses just guards. The logistics piece comes in because using a combined arms approach takes up a more even distribution of resources than doing all of one type. I can restock a pure attack city in about 3.5 days on a WS2/US1 world, using that strategy, and the same goes for a pure defense city.


I absolutely agree with LFF, An propitiate choice for a quick build time is to have units spread across all of your production units, Think about it logically nachos as if you are using only 1 type of building it would take greater time. Guards are a good overall unit but never a good strategic unit when fighting an all out war. Maybe a couple of LC's could be Guards for quick support but i feel its better to simply have most cities in a mixed state with no more than 1k guards in them for quick support or strategic attacking e.g while facing a sentry dominated defense. Have about 2k lancer and 2k sentry as well which do not leave city unless extremely urgent and have the rest as an offensive.

Nikhil21
Knight
Posts: 70
Joined: Thu May 10, 2012 7:46 am

Postby Nikhil21 » Sun May 26, 2013 7:36 am

I'm just saying, in an all out op on you or when all your cities are in enemy areas having lots of guards is really effective. Maybe not all guards, but mainly guards. Especially when your sleeping, many of your offense cities could get ******ed easily in the night.if your playing in a world with not alot of competition then it's much more relaxed.

User avatar
LordFirefall
Posts: 1002
Joined: Thu May 31, 2012 4:15 am
Location: Montival

Postby LordFirefall » Sun May 26, 2013 10:49 am

Nikhil21 wrote:I'm just saying, in an all out op on you or when all your cities are in enemy areas having lots of guards is really effective. Maybe not all guards, but mainly guards. Especially when your sleeping, many of your offense cities could get ******ed easily in the night.if your playing in a world with not alot of competition then it's much more relaxed.


As i mentioned earlier in the thread, my guild and I have dispatched many players who relied on an all guard strategy. While they defended well initially, they didn't last long under the constant onslaught. In the end, it always boils down to retraining time and logistics.
W95 Praetorian Guard Guild Leader
Kakao: LordFirefall or Firefall

Skull550
Lancer
Posts: 6
Joined: Sun Jul 15, 2012 2:30 pm

Postby Skull550 » Thu Jun 27, 2013 7:49 pm

War has always come down to logistics and atrition.
I build all guards, i dont care about retraining time.
The best strategy is to have more cities than the other guy, i build troops faster cuz i have more stables to build them in :)

If ever you find yourself in a fair fight, you didn't plan very well !


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