In GW1 (but maybe in other wolrds too? I just saw this there recently), as me and mates sent attacks to a target, initial landing time was 08:00:17vt. Several minutes later, looking at the time again, it was 08:00:21vt !?!
What's happening! How can it be possible! It's not possible planning sieges if landing times changes for a single wave during their travel!!! Impossible to plan simultaneous attacks this way, and BattlePlanner as any other planners are unuseful!!!!
What's wrong here?
Landing time changing - amazing !!!
- LordFirefall
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For what I understood on the answer my ticket, landing time can be corrupted due to the phone's internal clock (I was told te reinitialise the clock while Valor is opened...), but initial landing time is the real one as based on Quark's servers.
Travel times always are right, at least once you refreshed...
FYI
Travel times always are right, at least once you refreshed...
FYI
- LordFirefall
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- Location: Montival
MyName999 wrote:For what I understood on the answer my ticket, landing time can be corrupted due to the phone's internal clock (I was told te reinitialise the clock while Valor is opened...), but initial landing time is the real one as based on Quark's servers.
I haven't found that to be the case (corruption due to the internal clock, that is). I agree the landing time is based on Quark's servers, but when you do the math based on launch and walk time, there is still creep.
W95 Praetorian Guard Guild Leader
Kakao: LordFirefall or Firefall
Kakao: LordFirefall or Firefall
LordFirefall wrote:I haven't found that to be the case (corruption due to the internal clock, that is). I agree the landing time is based on Quark's servers, but when you do the math based on launch and walk time, there is still creep.
INITIAL landing time is right, TRAVEL TIME is always right...
Landing time can change as you play, in the attack info window, at least that's what occured to me, but I didn't did the math in order to see if "CURRENT VALOR TIME" + "TRAVEL TIME" = "LANDING TIME"...
- LordFirefall
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MyName999 wrote:Lol I did the math; I think only the clock is right as during the travel, "Valor time + travel time = landing time" was false, and the result was always different...
Try it, it's fun, but it's just good to know that during an attack you can't be precise in joining a siege...
The precision is directly proportional to how close you are to actual land time. If you're trying to match another players time to a 3-5 second window and your land time is 10 hours away, you'll probably not be successful. If its 10 minutes from now, you will likely be successful.
W95 Praetorian Guard Guild Leader
Kakao: LordFirefall or Firefall
Kakao: LordFirefall or Firefall
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