A Bone for Players - Gold for Resources
A Bone for Players - Gold for Resources
No one likes being nickeled and dimed to death. Suggestion: allow players to "sell" resources in the Market - 1000 Wood gets 25 gold, 1000 Clay gets 35 gold, 1000 Iron gets 45 gold. Limit resource sales to three (3) per day. No player will get rich doing this, but it will help take the sting out of buying gold (but it won't eliminate the periodic necessity to buy gold from time to time).
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- Guardian
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I have played games where you can race to a form of game currency like gold, Crystals etc and it certainly does not stop people from paying for Resources. OF course you don't rain gold in showers, but a few odd falls here and there would be nice. May actually encourage players to put more time in online in the hope of collecting.
Of course how the gold is collected or defended would also be an interesting facet to add to the game. I seriously doubt it would affect the company’s income from the game, except to probably increase it by encouraging less well off players to spend time collecting gold, where others would simply purchase it.
Of course how the gold is collected or defended would also be an interesting facet to add to the game. I seriously doubt it would affect the company’s income from the game, except to probably increase it by encouraging less well off players to spend time collecting gold, where others would simply purchase it.
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- Guardian
- Posts: 222
- Joined: Wed Nov 16, 2011 10:25 am
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