What does
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- Guardian
- Posts: 222
- Joined: Wed Nov 16, 2011 10:25 am
The limit was at 40 because in earlier worlds when chaos was discovered you sent so many attacks that it overwhelmed the defenders inbox causing them to repetitively crash completely unable to play that world again. By limitingnattacks to 40 it meant that the attacks could be handled by the device and not destroy the gameplay for lots of users. The limit is now used as a defensive measure not offensive.
I used chaos for taking cities as it allows me a clean take over so neighbors can't send attacks and snipe a city
I used chaos for taking cities as it allows me a clean take over so neighbors can't send attacks and snipe a city
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- Guardian
- Posts: 222
- Joined: Wed Nov 16, 2011 10:25 am
Ah, as I surmised then. Should be fixable through a different display design then. As with mails, a simple p****r that limits the display to, say, 10 attacks per screen. This should keep the device from crashing as well as keep the spam from being overwhelming. One could then cycle through their pages of attacks to determine what is valid and what is a fake. And the limit could be removed. *fingers crossed*
Orlor, not sure if you are still reading this, but if you are here is a partial solution:
If chaos is detected then have the server do a clean up where non-scholar waves from the same city launched within X min of each other get combined into a single wave.
Yes, chaos would still be possible, but it would no longer be convenient to do..
If chaos is detected then have the server do a clean up where non-scholar waves from the same city launched within X min of each other get combined into a single wave.
Yes, chaos would still be possible, but it would no longer be convenient to do..
Oh I am still reading. I read every post on the forums.
The combination idea is an interesting one. That and having some sort of minimum troop amount per wave (percent of total forces) is another great idea I've seen regarding this. Keep these ideas for tweaking the Chaos feature coming as they do help us to narrow down ones internally.
The combination idea is an interesting one. That and having some sort of minimum troop amount per wave (percent of total forces) is another great idea I've seen regarding this. Keep these ideas for tweaking the Chaos feature coming as they do help us to narrow down ones internally.
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