Temple
Temple
What about a Temple Where you produce something for the gods and the gods will give as Exchange Special Units. Just like in grepolis. And you should be able to choose a god with Special abilitys like different Units, lowering Unit walktime, increase the Production Rate and so on please Post your meanings and add if you have some Good ideas.
I think we should stop trying to make this game like other games and make it more unique
The original is always better than the copy so if people liked that style of game you are suggesting then they would go play that game u are talking about instead of valor we want to attract players not turn them away with the "same old... Same old"
The original is always better than the copy so if people liked that style of game you are suggesting then they would go play that game u are talking about instead of valor we want to attract players not turn them away with the "same old... Same old"
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- Knight
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- Joined: Sun Dec 25, 2011 12:45 am
- Location: Pensylvania, USA
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- Lancer
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- Knight
- Posts: 50
- Joined: Sun Dec 25, 2011 12:45 am
- Location: Pensylvania, USA
Way I am thinking about it. A normal scholar attack takes 20-30 loyalty off a city currently.
But if you had a maxed level temple it would only take 19-29. Or maybe even like 16-26.
Would have to make it really expensive to build though, then it would be a huge target for balistas.
I like to add my own personal ideas on the forums sometimes, to promote some creative ideas in others.
But if you had a maxed level temple it would only take 19-29. Or maybe even like 16-26.
Would have to make it really expensive to build though, then it would be a huge target for balistas.
I like to add my own personal ideas on the forums sometimes, to promote some creative ideas in others.
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