It would be fantastic if playmesh provided an hourly data dump of basic city information or an API so the community could build tools to help manage an empire. Data that I want to receive on a per populated coordinate basis:
TYPE: Player | Barbarian
VALUE: 6,500P
PLAYER: Playername (if TYPE = Player)
GUILD: Guildname (if TYPE = Player & Player is guilded)
Example workflow
1) Select basic data for all cities in world 35
2) Write data to a file in JSON format (compress if you want)
3) Community downloads file at Playmesh website.
4) Repeat every hour
I feel this would benefit playmesh in the following ways:
1) reduce load on servers because fewer people would be scrolling around on a tiny map (phone or tablet). People, at least the most active players, would be utilizing community-built sites that consume city data
2) by allowing the community to build tools it offloads development effort
*Edited by Orlor
Valor city data dump or API
Fair enough.
On a side note, am I allowed to write software that performs HTTP POSTs to your servers for retrieval of map data? If that is allowed then I don't need the data dump since you effectively already have an API. A bit more annoying on my end, but would still allow me to develop tools at this point.
On a side note, am I allowed to write software that performs HTTP POSTs to your servers for retrieval of map data? If that is allowed then I don't need the data dump since you effectively already have an API. A bit more annoying on my end, but would still allow me to develop tools at this point.
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- Lancer
- Posts: 5
- Joined: Thu Jan 26, 2012 8:11 pm
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- Guardian
- Posts: 222
- Joined: Wed Nov 16, 2011 10:25 am
Agreed. Having an online "progression" map available would be nice. Basically for each world have a map loaded to a website that shows the entire world. Have it updated once a day (or more often if it isn't much of a burden on the servers). Players could then check that map at their leisure for planning purposes.
I've love this.
I've love this.
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