4 or 5 scholars
4 or 5 scholars
My question is: hypothetically, if 5 players attack (from the same guild) a city with 5 scholars (=5 attacks), but with the 4th, the city is taken. Will the 5th scholar recapture the city and scholar 4 will be lost?
What about if it's one player sending all the attacks? I sent three scholars in three attacks to a city and managed to sneak in amidst someone else's attempt to conquer and got it on the first go. Now it's telling me I have two attacks coming at me... from me. I feel like I can't afford to create any troops or send support until these attacks are finished, is that right?
- Valorgamer
- Guardian
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- Location: England
Yes that's correct
For support in game, please go to:
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Portal > ? (Question Mark - Upper right of the screen) > Support > Mail Icon
For support outside of the game, please go to:
http://playmesh.zendesk.com/home
Ok, before I go into the whole programming logic of this, can you tell me why it was designed this way?
If I have 5 scholars built up, and want to take a city with a ridonkulous travel time, why would it be designed so that I have to wait and see if I get the city with 4 attacks, -vs- risking the loss of a scholar, if I sent 5?
The whole premis of a scholar is to capture an enemy town. Why would it be set up to capture my own town, if I just took it with the previous attack?
I would think, by default, it would just recognize the city is mine, and have a null effect, and return to the sending city.
If I have 5 scholars built up, and want to take a city with a ridonkulous travel time, why would it be designed so that I have to wait and see if I get the city with 4 attacks, -vs- risking the loss of a scholar, if I sent 5?
The whole premis of a scholar is to capture an enemy town. Why would it be set up to capture my own town, if I just took it with the previous attack?
I would think, by default, it would just recognize the city is mine, and have a null effect, and return to the sending city.
It's an addition level of strategy.
The players and guilds with the best planing and timing have an advantage.
This purposely makes those without planning and timing, at a disadvantage. The time and resources to train and send the scholar are lost. This wastefulness is compounded if a guild sends scholars without coordinating at all.
The players and guilds with the best planing and timing have an advantage.
This purposely makes those without planning and timing, at a disadvantage. The time and resources to train and send the scholar are lost. This wastefulness is compounded if a guild sends scholars without coordinating at all.
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