Catapult

Post here any ideas or suggestions you have for improving Valor.

Do you think catapults could be usefull

Poll ended at Thu Jan 10, 2013 10:54 pm

Yes
1
13%
Maybe
0
No votes
No
2
25%
Yes but needs idea improvement
5
63%
 
Total votes: 8

Rekasand
Knight
Posts: 88
Joined: Mon Jan 30, 2012 3:39 am

Postby Rekasand » Fri Feb 10, 2012 3:49 pm

Give the catapault the same characteristics as the ballister. Ballisters can attack 1 building at a time... Make the catapult attack all buildings but with reduced effect. 1000 catapults might take something like 5 levels off each building or so.... The higher level the catapult the more damage it does. But keep in mind if it's going to attacks dry building it can't be a strong unit.

person47
Lancer
Posts: 22
Joined: Sat Nov 12, 2011 11:48 am
Location: Canada, but not an igloo.

Postby person47 » Sat Feb 11, 2012 4:54 am

I would like to be able to destroy cities.

Ceasor69
Lancer
Posts: 25
Joined: Thu Feb 09, 2012 2:45 pm

Postby Ceasor69 » Sat Feb 11, 2012 6:54 am

I think being able to destroy cities would be good... Espiecally when you start commanding a lot.. It would be nice to get rid of them and the stress of defending it

Thorvaald
Lancer
Posts: 20
Joined: Fri Jan 27, 2012 8:19 am

Postby Thorvaald » Tue Feb 14, 2012 4:43 pm

I like the idea of the catapult but, I think it should be slower than the Scholar & I like the reduced effect on all buildings idea. Like give every building level a score and add them up for a total building number. The catapults would have a number attached to them which would decrease the buildings' numbers.

Dewarrior
Knight
Posts: 49
Joined: Mon Jan 09, 2012 9:16 pm
Location: united states
Contact:

Postby Dewarrior » Wed Feb 15, 2012 8:16 am

Agreed, it should be

Rekasand
Knight
Posts: 88
Joined: Mon Jan 30, 2012 3:39 am

Postby Rekasand » Thu Feb 16, 2012 4:31 pm

Scholars are extremely slow I don't think it should be slower but maybe the same speed. Then it could be used for fake scholar attacks xD

Dewarrior
Knight
Posts: 49
Joined: Mon Jan 09, 2012 9:16 pm
Location: united states
Contact:

Postby Dewarrior » Wed Mar 07, 2012 11:38 am

Thinking these are all good ideas but I don't think play mesh will notice dis forum unless we really start thinking hard how about this each one of ya think of your own design like I did for the first post then post em up on here.

Orlor

Postby Orlor » Wed Mar 07, 2012 12:38 pm

I do notice all suggestions on this forum.

Well written and thought out ideas are great though compared to just parts of a feature/unit.

Dewarrior
Knight
Posts: 49
Joined: Mon Jan 09, 2012 9:16 pm
Location: united states
Contact:

Postby Dewarrior » Sat Mar 24, 2012 8:03 am

Yeah I tried to develop an entire idea and its still missing the fullness an idea needs to work, I will sit down and think on what else can it possible do or not do.

Dewarrior
Knight
Posts: 49
Joined: Mon Jan 09, 2012 9:16 pm
Location: united states
Contact:

Postby Dewarrior » Sat Mar 24, 2012 11:35 am

I think we need a new unit to keep the balance but add a new element to the game like catapults, here's my idea. I think a catapult would be great addition to the workshop. I think it should cost 275 wood, 250 clay, 200 iron but 5 population to build and take 18 minutes to build from a level 10 workshop and decrease production time by 1.5% by increase with each workshop level, to keep it in balance have it travel at a speed slower than the ballistae like 18% slower. (Example if a takes for an attack to land 1 hour with a ballista, a catapult should take about 1 hour 11 minutes and 20 second to land an attack.) I think they should have an offense of 80 damage to start out. Their defense normally before any upgrades should be 75 defense but weaker defense say like 65 defense against melee units because of the melee needing to be close for them to attack the catapult. these units attack armies (with an option select what to attack infantry, Calvary, artillery) and buildings/walls (with an option to select what to attack like barracks, forge, wall, etc.) and can upgrade to inflict more damage says like upgrades are level 2 does 100 damage and have 95 defense and 85 defense against melee, level 3 does 120 damage and have 115 defense, 105 defense against melee. I think also they should be researched like the other units as well with a requirement of a level 10 workshop, a level 15 forge and that costs 1500 of each resource to research this research should take about 3 hours to complete. Also I think they should have a defense bonus for being inside the city but this bonus should be tied into wall level the higher the wall the higher the bonus, the wall should give a 10% bonus to start but increasing by 10% every level from wall level 10 (example with level 1 catapult which 575 defense times 10% would be 82.5 defense with a level 10 wall).This bonus should help inside the city on defense only while the unit is still got a weak defense outside the city. Also there should be a small attack bonus while in the city only about 5 %( example level one ballista which is 80 attack time 5% gives you an in city attack of 84.)


(Level 1) * * 80 * * * 54
(Level 2) * * 100 * * 105


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