Valor suggestions
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- Lancer
- Posts: 2
- Joined: Wed Nov 09, 2011 4:09 pm
Valor suggestions
Please post here if you have any suggestion that you think or would like to see/ added to the great game!!
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- Lancer
- Posts: 2
- Joined: Wed Nov 09, 2011 4:09 pm
I love this game. But I would just like to throw this out there. How do you people feel about introducing a "handicap" meaning the stronger you are the harder it is to take a city?
I also feel that there should be incentives for player to look forwarded to. Like if you reach x amount of point get gold or be able to build more men.
I also feel that there should be incentives for player to look forwarded to. Like if you reach x amount of point get gold or be able to build more men.
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- Lancer
- Posts: 12
- Joined: Wed Nov 09, 2011 9:06 am
- Location: New York City
I'm new to the game so I have to see a full game play out and I'm sure I'll have a ton of stuff to add. For now I was thinking we should be able to downgrade facilities to get immediate resources back if needed or if u just realized u wanted to upgrade something different. Of course u won't get all resources back maybe we'll get about 75% of the resources back for a downgrade.
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- Lancer
- Posts: 12
- Joined: Wed Nov 09, 2011 9:06 am
- Location: New York City
remove the stupid "losing" some guy with 15 citys should not just be able to stomp on someone and then they start again? lose a city if you got 2 fine, but to acctualy lose when there are plenty of games like this where you can't lose your main city. it just opens up griefing.
especially when you get newer players in who have played this type of game before, the tutorial does not cover the troop research side enough.
when playing such games a bit of respect and help should be given, not just wiping out, all it does is ruin the game for new players, which in turn reduces the number of players maximum.
and as these games are notorious for over egoed people who spend thousands and dont care about others or care to fight thier equals, at least in other games they would leave people alone because you cant take people with 1 city and there are caps on # of citys.
i would much rather enjoy a game which is fair and is possible to get into, instead of a game where you "lose" because someone spends money or has been there longer, its an uneven playing field.
especially when you get newer players in who have played this type of game before, the tutorial does not cover the troop research side enough.
when playing such games a bit of respect and help should be given, not just wiping out, all it does is ruin the game for new players, which in turn reduces the number of players maximum.
and as these games are notorious for over egoed people who spend thousands and dont care about others or care to fight thier equals, at least in other games they would leave people alone because you cant take people with 1 city and there are caps on # of citys.
i would much rather enjoy a game which is fair and is possible to get into, instead of a game where you "lose" because someone spends money or has been there longer, its an uneven playing field.
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- Lancer
- Posts: 1
- Joined: Wed Nov 09, 2011 6:01 pm
I would like to see a better way of supporting newly conquered cities as it is right now you can only send support once you have captured the city making long distance conquers extremely difficult to defend especially during a guild war. This game being mirrored to tribal wars should have the same feature where escort troops with the conquering scholar should remain in the newly conquered city.
Handicap are already in the game with the protection period. This game is about strategy and politics and regardless of who attacks you there are ways of defending a conqueror!!!
Handicap are already in the game with the protection period. This game is about strategy and politics and regardless of who attacks you there are ways of defending a conqueror!!!
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