LordFirefall wrote:Back when I started, it was D&D. AD&D had a few years before it would come out.
I was wondering if you would take that low hanging fruit! Thanks for not disappointing :P
LordFirefall wrote:However, my experience with ranking systems comes from an old BBS game called VGAPlanets. Some of the hosting systems we used had a ranking system very similar to what Mason has suggested. I had approximately 500 active players on the one I hosted (which was considering a large host back then) and the ranking system was right behind host reliability among my players when it came to reasons they chose to play on my site.
While some may shy away from going head to head against higher ranked players, most will not. Gamers are naturally competitive and like to think they have what it takes to reach the top rank. As far as hiding your ranking, that speaks to not wanting to be a target. Players do the same with their badges, but most do not. Regarding it going against the team concept, if the Crowns are doing their jobs, you won't have the lone wolf problem.
I agree with a global leader board I guess I just question if an elo style system is best. I feel an elo system favors a more closed end game (such as your VGAPlanets example of 500). Having new people continually coming in at the median (1600 in the example) would mean that the players that have been around longer would all have significantly higher ratings than they possibly should. Its a disincentive for the people that drop below the average. Also, could someone rest their overall position (possibly if they elected to change their name)? If this was the case I could see it being a more compelling argument but again raise the overall average of players until the bulk of the "actives" were ALL rated very very highly.
If they fall to an extremely low tier I think that the work to just get back to a median level might prove to be monumental for some and possibly not worth the effort. When would people fall off the elo system or would they be kept in their bands in perpetuity?
I agree with the concept of assigning achievements points (or some value to certain stats) and possibly having a global leader board to show overall Valor greatness (converting KST, victories, cities captured and some other important factors of this nature as laid out earlier) into say Victory points or Conquest points and ranking people (with no cap) on their overall achievements in the game since they started.
Again I like the personal leaderboard concept just not (personally) sure on an elo system yet for this type of game :-/