LordFirefall wrote:As I understood it, these win conditions were originally designed to discourage large coalitions. In my opinion, large coalitions are one factor that is ruining the game. Quark did adapt win condition to the population by raising it from 1 to 3. Raising it further would only encourage large coalitions.
My idea isn't to raise the number of w(h)inning guilds :-D but to really adapt it... Let's say, as 3 guilds are set for w319 that was said to be full, we could say that 1 guild (50 persons) is set for 7k people joining a world, 2 guilds for 14k and 3 guilds for 21k...
As I purposed once too that the winning condition would be a percentage of total world's points coming from winning guilds compared to rest of the world, and not all players having to be <20k...
Adapting the game's rules to playing conditions is the key to me, not pre-purposing fixed ones...