Valorians!
The GuildMasters and Lions of Valor created a list of the top issues in Valor. Pwnlaw (CEO of Quark Games) and I went over them and some decisions were made.
1. We are going to get rid of Ghosting. We dedicated resources to figuring out the root of the problem and possible solutions. I don’t have the full details yet but we expect possible fixes will remove ghosting and a few other related bugs from Valor once completed.
2. We are changing the world victory conditions to substantially reduce the "clean up" period. This is more of a quality of life change that is a minor code change. This won’t impact our working on the other issues, ie ghosting. More details on this will also be forthcoming.
As a whole we are going to be fixing existing issues inside of Valor before adding any new features. We want to make sure the core of Valor is a bug free experience before we add on the new features.
So when are these changes coming? Soon. As soon as possible. I will be updating all of you with new info whenever I can.
-Orlor
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Orlor wrote:
1. We are going to get rid of Ghosting. We dedicated resources to figuring out the root of the problem and possible solutions. I don’t have the full details yet but we expect possible fixes will remove ghosting and a few other related bugs from Valor once completed.
IMO, pretty easy to see the action to process attacks and send reports only happens when a user is on the city that is attacking or defending. So if neither, the sender or receiver, is looking at the cities in question, the trigger to process attacks and send reports isn't made.
Possible fixes:
1. Incoming/outgoing will need to be tracked on the user level and not the village level in order to trigger the update action on land time.
2. A queue with land times and village info will need to be made on the server to trigger the action when attacks land.
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