Guild warehouse/treasury
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- Lancer
- Posts: 3
- Joined: Sat Feb 25, 2012 7:28 pm
Guild warehouse/treasury
Would be nice collect taxes and such from guild members and have a location to store it.
Maybe if it was an upgradable building available only to the guild leader? Upgrades would decrease amount stolen from attack and increase storage space of resources. Guild Generals and above could have access to the resources to redistribute the wealth, the guild leader should decide a appropriate cap for withdraws. Also if it came with a log to see what's put in and taken out to avoid theft.
Well, thinking about it now everyone should be given a bank. Perhaps the hiding place could act as a bank for both guild and personal needs. The guild leader can set a PIN# and distribute it to anyone they feel is trusted with the guild treasure. Guild members can access this guild bank through the hiding place in the scroll down menu.
Tooltip wrote:You purchase upgrades, research, troops, scholarships, and scholars.
Place it in the guild tab.
So basically you are saying that the items listed above would be purchased and not used but stored until a later time, and then when attacked they would be lootable if they are not used or if the city they reside in is taken?
No. Brian was discussing taxing members and storing resources in a guild location. You said there was no need for a treasury or bank because nothing could be bought.
If the resources can be sent to a guild member, then something can be bought.
One implementation I was thinking of, was a guild treasury that can act like a market with fixed or guild averaged travel times.
AmitBit suggested automatically increasing the income of weaker guild members.
If the resources can be sent to a guild member, then something can be bought.
One implementation I was thinking of, was a guild treasury that can act like a market with fixed or guild averaged travel times.
AmitBit suggested automatically increasing the income of weaker guild members.
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