Inactive players and there citys

Post here any ideas or suggestions you have for improving Valor.
Hawksy
Lancer
Posts: 2
Joined: Thu Feb 23, 2012 4:15 am

Inactive players and there citys

Postby Hawksy » Thu Feb 23, 2012 4:17 am

Players who dnt not play but yet there city's are still there I am talking about all the 1k+ player. I think it would be better

Hawksy
Lancer
Posts: 2
Joined: Thu Feb 23, 2012 4:15 am

Postby Hawksy » Thu Feb 23, 2012 4:20 am

Players who dnt not play but yet there city's are still there I am talking about all the 1k+ player. I think it would be better if there city's went into barb city's so they can grow and others can take them please post your thoughts on this matter..... Im looking forward to see what everyone has to say about this

Thanks
Hawksy

Eldorren
Lancer
Posts: 26
Joined: Tue Feb 14, 2012 11:19 pm

Postby Eldorren » Sat Feb 25, 2012 10:50 pm

I agree and think this would not be a bad idea... If a player does not log in, have them attacked with a certain frequency by a barbarian city... and if they sustain X amount of attacks within a certain time frame, with a zero growth rate, they are absorbed and turned into barbarian city that AI takes over production for. It's frustrating to be surrounded by all these 1K+ players who obviously created an account and quit, and I can't farm anything useful nearby.

larlis
Guardian
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Joined: Wed Feb 01, 2012 2:06 pm
Location: w2,3,4,27,69

Postby larlis » Sun Feb 26, 2012 1:21 am

Or even better: let new players in on that old world! Once a world is closed no newcomers are allowed. And then you have these players going inactive and the world slowly dies by too many in actives.
Reopen the world, give newcomers starting in that world a fair chance lets say 10 cities clustered or something and an extended period of beginners protection so they'll have a chance to form alliances, finding a guild etc... All old closed worlds I would say is affected by players going inactive... perhaps its not doable due to some technics but how to rejuvinate those worlds would be a gold mine for Pm. All the still active oldies there would smell new blood ;) And those new actives would be highly attractive for guilds wanting to replace their old guildies that quit.
Or they newbies would be gobbled up ;)
Either way rejuvenation is da ****!

Ameerah
Lancer
Posts: 24
Joined: Sun Mar 11, 2012 1:53 am

Postby Ameerah » Tue Mar 13, 2012 3:41 am

If you let new players enter a "full grown" World those are most likely to be qonquered as soon as they grow into a x point City. Lets say 10 k. So why bother. Ppl would already be guilded up and it would be hard getting into a guild strong enough to survive other guild attacks!

I believe its a bad idea

larlis
Guardian
Posts: 137
Joined: Wed Feb 01, 2012 2:06 pm
Location: w2,3,4,27,69

Postby larlis » Tue Mar 13, 2012 4:23 pm

well yes if you let them in with only one city... That wasn't was I was suggested.
(come to think of it how on earth would a 900+ cities player notice ONE player with One city..? There are too many 100+ cities inactive players to feed from. You don't play old worlds where inactivity is a reality? I do. It doesn't just cripple ur guild; its a real downer on the entire world aka all players in that world).
There is a need for those worlds to find way to rejuvinate IF they are gonna continuing being active worlds. Or PM could just let them whiter and die.
Perhaps its only me but the dynamics in those worlds get seriously screwed up and as such they get boring.

Ameerah
Lancer
Posts: 24
Joined: Sun Mar 11, 2012 1:53 am

Postby Ameerah » Tue Mar 13, 2012 5:59 pm

When a World is dominated and burned out, thats when you move on to a new World. You cant just let new players in and start with multiple cities from scratch. Thats the whole point of the game? To dominate the World... And when you take over a City, Then the player Will most likely move on to a new World. Either that or start over with beginners protection. And when a World is pretty dominated its no fun for a new citizen. Again, the point is to dominate the World. If players take over cities, players Will disapear. And when Theres no more fun left, you won the game....

larlis
Guardian
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Joined: Wed Feb 01, 2012 2:06 pm
Location: w2,3,4,27,69

Postby larlis » Wed Mar 14, 2012 11:39 am

ya whatever.
I don't agree but then again I see worlds with totally screwed up dynamics. Huge guilds "controlling" an entire world isn't much fun for anyone. Especially the huge guilds themselves as they have no opponents left I would imagine. So that world wither and die without anyone having "won" because how can you win when everyone else quits out of boredom?

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Wed Mar 14, 2012 6:49 pm

The winner is either the highest ranked person or the last one to quit.

larlis
Guardian
Posts: 137
Joined: Wed Feb 01, 2012 2:06 pm
Location: w2,3,4,27,69

Postby larlis » Wed Mar 14, 2012 11:54 pm

lol
I wasn't asking how to win, I was only suggesting you can't be a winner if you just make the opponents quit because they get bored :eek:
Hence Valor in my mind is a game that can't be won. And the prospect of winning isn't really what makes it fun either... Is it?
Im sure all have their own views of that tho.


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