Design a Unit Contest - Winners Inside

General topics and discussion on Valor.
optimus888

Postby optimus888 » Tue May 01, 2012 3:41 pm

sexy lady on a metallic shark? This is by far the greatest thing I've heard in a while! Unfortunately I don't think that would make much sense in Valor.

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starhammer
Guardian
Posts: 120
Joined: Tue Feb 07, 2012 4:31 pm

Postby starhammer » Tue May 01, 2012 3:59 pm

optimus888 wrote:Unfortunately I don't think that would make much sense in Valor.


Agree to disagree.
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Left Finger
Lancer
Posts: 1
Joined: Tue May 01, 2012 3:28 pm

Postby Left Finger » Tue May 01, 2012 4:04 pm

Name : Assassin
Resource Required:
Wood: 50,000
Clay: 50,000
Iron: 50,000
Population: 100
Scholarships Required

The Assassin is educated in the Academy. They require scholarships, and have the same scholarship requirements as a scholar.
The speed of an assassin is double the speed of a scholar. They do not require support to defend the assassin when attacking.
The main purpose of the assassin is to kill scholars or other assassins. Each assassin attack can kill 1 scholar or 1 assassin (you can choose which to kill).
Assassins can kill a total of 2 scholars or 2 assassins or 1 scholar and 1 assassin before they are captured. And then you will have to re-educate an assassin.
You cannot stop an assassin attack.

Benefits to the Game:
With assassins, the game will have an impact on capturing cities. When you capture another players city, you can prevent them by capturing it back by having
assassins kill their scholars before they send the scholars to attack. With the ability to kill scholars, they game will be more fast paced. Its either have your scholar
capture the city or have them killed.

Talos777
Lancer
Posts: 8
Joined: Tue May 01, 2012 11:12 am

Postby Talos777 » Tue May 01, 2012 4:56 pm

Juggernaut
Suggested Required buildings: Forge lvl 12, Barracks lvl 12, City Hall lvl 15
Attack: 75
Defense: 225
Haul capacity: 55
Speed: 5
Population cost: 3
Lumber: 100
Clay: 125
Iron: 250
Basic build time: 11 min.
Class: infantry
Power: each adds +5% to troop morale when attacking with a max bonus of +50%. When defending the max bonus is increased to +75% and increases loyalty regeneration to 4 points per hour.

Hiitsmeeeeeee
Knight
Posts: 69
Joined: Tue May 01, 2012 5:04 pm

Postby Hiitsmeeeeeee » Tue May 01, 2012 5:21 pm

Name: Farmer/Scavenger
Attack: 0
Defense Against Infantry: 20
Defense Against Calvary: 10
Haul Capacity: 200
Population: 1
Cost: 100 of each resource
Requirements: Barracks-3 Forge-1 City Hall-5
Description: Used to quickly scavenge or "farm" resources from nearby cities. Only can be killed by other scavengers or scouts. They only can steal a single type of resource for every attack. Each level increases the ammount of resources that can be taken and decreases how many of them are caught during an attack.
Level 2- Haul Capacity 300 and 5% chance less of dying.
Level 3- Haul Capacity of 500 and 10% chance less of dying.
Icon: Possibly all three resource icons together.

Duke24
Guardian
Posts: 155
Joined: Sat Feb 04, 2012 5:08 am
Location: World 4

Postby Duke24 » Tue May 01, 2012 5:58 pm

Name: Animal Trainer
Attack: 35
Defense against Infantry: 130
Defense against Cavalry: 95
Haul Capacity: 0
Population: 5
Build Time: 5 min 16 seconds with full 20 lvl workshop
Cost: Wood-175 Clay-190 Iron-200
Research Requirements: Forge-10 Stable-8
Description: The Animal Trainer trains animals for battle. He obtains larger animals to fight easily against Infantry, but the animals are not as good against the Cavalry. While the Animal Trainer himself does not fight, his animals account for a large percent of enemy casualties.
Sorry with no artistic ability I cannot provide an icon, but I suggest a whip of some sort.

Ecoking309
Lancer
Posts: 1
Joined: Tue May 01, 2012 7:28 pm

Postby Ecoking309 » Tue May 01, 2012 7:42 pm

Priest
Attack-0
Defense-0
Speed-25
Population-1
Haul capacity-50
Cost- 200 wood/ 200 stone/ 200 iron
Would require new building the temple.
Ability- A priest when used in an attack (if he survives) will do extra damage to a cities loyalty while increasing an armies luck and morale by 10% (this ability can be stacked, but maxes out at 50% for both morale and luck). When defending they have the same effect on luck and morale, but loyalty regeneration is sped up by 50%.(the abilities effecting loyalty cannot be stacked)
The symbol for it could be a golden staff that has a cobra with wings on it or a jewel encrusted orb on the top.

Solarin
Lancer
Posts: 4
Joined: Sun Mar 25, 2012 4:21 pm

Hawking

Postby Solarin » Wed May 02, 2012 12:49 am

Hawks:
Soaring high above cities with a bird's-eye view, a hawk can see the research points allocation of the city. It goes undetected by that city unless that city has hawks of a higher level, which can then kill some or all of the attackers depending on amounts. A level 3 hawk attack on a city with level 3 hawks will go completely undetected, no advanced warning, no report. They can be sent with other troops and will be held back by the slowest, but the only way the defender knows about hawks is if their hawk research is higher.

Lvl-ability
1- can see which troops have research points but cannot distinguish levels
2- can see research levels of all troops
3- can see all research as well as which type of unit takes up the largest and second largest amount of food, no numbers given

Lvl 1/2/3
Lumber 100/120/150
Clay 180/210/250
Iron 50/60/80
Attack 1/3/6
Defense(from hawks) 0/1/3
Movement: 2x or 3x that of scout
Haul: 0
Trained in workshop 10, or an Aviary could be created.
Minutes to train (base at workshop 10, world speed 1): 18:36
Farm space: 1
Icon: (hahaha... I'm no artist)
A hawk icon would be ideal I suppose...

Having hawks could increase surprise attacks since they fly above the radar (literally and figuratively) whereas scouts do not (they plod like the landlubbers they are). In no way does a hawk replace the value of a scout's report, but it can be used as a supplement or it can stand alone. Overall, hawks provide more privacy for the attacker.

P.S. How is it that The Powers That Be of Valor have accomplished the impossible? Have they found the philosophers stone in order to create living beings out of only three, non-living components?


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