I dont like this....
This game would then turn into monopoly!
I like dominating!
Selling cities
Only way I can see this happening with a way to hinder abuse is to maybe make it so that if you do receive a city, other than needing a scholar that gets eaten up, also punish the player somewhat by diminishing scholarships do that your possible scholar count goes down by 5. So if you have 3 scholars and no scholarships for more, 1 gets used to get the city (like normal) and then actual scholarships are removed bringing you down to -3
That said, I don't like the idea regardless. You're talking about saving time, but this game is all about consuming time. Have inactives, find a way to divide up their cities in your guild. If you don't have enough scholars, that sucks. Should have planned better. Saved scholars for a rainy day like that. What you suggest though takes away from planning and strategy
That said, I don't like the idea regardless. You're talking about saving time, but this game is all about consuming time. Have inactives, find a way to divide up their cities in your guild. If you don't have enough scholars, that sucks. Should have planned better. Saved scholars for a rainy day like that. What you suggest though takes away from planning and strategy
I was just thinking of an idea like this. Most of us are in guilds and want our guild members as close as possible to look out for each other and not have to wait 7+hours to send troops for support etc. It would be good if we could sell cities for a price aka resources of our choice. Don't see why we shouldn't have it
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