Bbloksma wrote:When they changed the city navigation to what it is now they also said we would have filters for the list. That way we could easily find all the cities that: (for instance)
Have incoming attacks
Have scholars
Have max resourses
Etc.
My favourite would be the option to tag a city and have about 5 different tags that I can name myself. One of the tags would be "building" and in a 3-level forge world I would have a list called "forge changes". Quark cannot determine for me in which cities I still want to build build something, which is why it is important to have the option to (un)tag a city.
I have been waiting for them to release filter options for a long time now, I sure hope it will come soon.
You're referring to MCM, a feature they have had in development for some time, but we don't have a timeline as to when it will be released. Many people want this, along with mass scholarship purchase. But ask yourself, what's more important, the game being fully functional or a few additional features that further decline it's functionality because they were rushed?