lordnighy wrote:Marrow I wish to ask r family guilds a good thing? Like seven different guilds in a pact of allies?Or r they the end of civilization?
There is a cycle that turns this world. A cycle of alliance and betrayal. The independent warlord allies himself with his fellows so that together they can crush an self-styled king with a petty little army and not take as many losses to their own troops. They form a guild.
The small, close-knit guild bands together with other guilds to form a family, so that they can build their empires in safety without being constantly harried by rivals.
Guilds gain more members. Families gain more guilds. An unsteady peace falls over the land. Alliances stretch to the breaking point. Soldiers and lords itch in their armor, waiting to take up the sword again. Then it only takes one incident to spark a chain of betrayals and throw the whole system into total war.
I myself was just a boy during the last great Guild War. It was very nearly the end of civilization. Whole fields drenched in blood as far as the eye can see. The land rocked and torn by army upon army marching and pillaging and destroying. In the aftermath, no alliance was left, hardly a wall still standing. The world was ripe once more for a single man to build his city and take control.
In a cycle such as this, family guilds are inevitable. The strong band together against the weak; the weak band together until they outnumber the strong. But the world turns, and even the greatest empires are overthrown. The one who endures to the end will be able to raise something from the ashes.